RamonBedin/mcp-game-deck

Unity Editor package that bridges Claude AI to Unity via MCP. 268 tools, embedded chat UI, knowledge-driven agents, and interactive setup. Built for game developers who want AI-powered workflows directly inside the Unity Editor.

6Stars on the repository
35Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

gameplay-programmer

01

RamonBedin/mcp-game-deck

Agent

Implements game mechanics, player systems, combat, and interactive features. Use for implementing designed mechanics, writing gameplay system code, or translating design documents into working game features.

6 2mo ago A 39 tokens original MIT

performance-analyst

02

RamonBedin/mcp-game-deck

Agent

Performance Analyst: profiles game performance, identifies bottlenecks, recommends optimizations, tracks metrics. Use for profiling, memory analysis, frame time investigation, or optimization strategy.

6 2mo ago A 39 tokens original MIT

qa-lead

03

RamonBedin/mcp-game-deck

Agent

QA Lead: test strategy, bug triage, release quality gates, and testing process. Use for test plan creation, bug severity assessment, regression planning, or release readiness evaluation.

6 2mo ago A 40 tokens original MIT

systems-designer

04

RamonBedin/mcp-game-deck

Agent

Systems Designer: creates detailed mechanical designs for game subsystems — combat formulas, progression curves, crafting recipes, status effects. Use for detailed rule specification, mathematical modeling, or interaction matrix design.

6 2mo ago A 42 tokens original MIT

technical-artist

05

RamonBedin/mcp-game-deck

Agent

Technical Artist: bridges art and engineering — shaders, VFX, rendering optimization, art pipeline, and performance profiling for visuals. Use for shader development, VFX design, visual optimization, or art pipeline issues.

6 2mo ago A 46 tokens original MIT

RamonBedin/mcp-game-deck

Agent

Addressables specialist: asset groups, async loading, memory management, content catalogs, remote delivery, and bundle optimization. Use for asset management strategy, load time optimization, and memory budgeting.

6 2mo ago A 43 tokens original MIT

RamonBedin/mcp-game-deck

Agent

DOTS/ECS specialist: Entity Component System architecture, Jobs system, Burst compiler, hybrid renderer, and DOTS-based gameplay. Use for ECS architecture, performance-critical systems, and data-oriented design.

6 2mo ago A 46 tokens original MIT

RamonBedin/mcp-game-deck

Agent

Shader/VFX specialist: Shader Graph, custom HLSL, VFX Graph, URP customization, post-processing, and visual effects optimization. Use for shader development, VFX creation, and rendering optimization.

6 2mo ago A 48 tokens original MIT

unity-specialist

09

RamonBedin/mcp-game-deck

Agent

Authority on Unity-specific patterns, APIs, and optimization. Guides MonoBehaviour vs DOTS/ECS, ensures proper Unity subsystem usage, and enforces best practices. Use for architecture decisions, package config, and platform builds.

6 2mo ago A 48 tokens original MIT

unity-ui-specialist

10

RamonBedin/mcp-game-deck

Agent

UI specialist: UI Toolkit (UXML/USS), data binding, runtime UI performance, input handling, and cross-platform adaptation. Use for UI implementation, screen management, and UI performance optimization.

6 2mo ago A 44 tokens original MIT