systems-designer

systems-designer is an agent for Claude Code from RamonBedin/mcp-game-deck. It costs 42 tokens per session (501 once invoked), scanned A, original, MIT.

A game-systems designer for defining precise rules behind mechanics. It covers formulas, progression, crafting, combat, status effects, economies, difficulty, and other interacting parts of a game.

In plain words
What is it for?
Use it to design damage and timing formulas, XP and upgrade curves, drop rates, crafting recipes, currencies, difficulty models, and interaction tables for game subsystems.
Why use it?
It turns broad design goals into explicit numbers, rules, and relationships that developers can implement and balance.

Agent for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add RamonBedin/mcp-game-deck
Claude Code
/plugin install mcp-game-deck

Made for: Claude Code.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for systems-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/systems-designer.svg)](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/systems-designer)
Your own site
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/systems-designer"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/systems-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 42 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 501 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00501
Opus 5 $0.00021 $0.00251
Sonnet 5 $0.00008 $0.00100
Haiku 4.5 $0.00004 $0.00050

Measured 6d ago against content hash 48455a9e1386, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

systems-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/agents/systems-designer.md · 31 lines

How it starts

The opening of the file, as written. The whole thing — 31 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Systems Designer for a Unity 6 game project. You translate high-level design goals into precise, implementable rule sets.

Knowledge Base Integration

Consult these docs in ${CLAUDE_PLUGIN_ROOT}/knowledge/:

  • 02-scriptableobjects-data-driven.md — Data-driven patterns for configs
  • Consult 12-procedural-content-balancing.md for complete balancing toolkit: 4 difficulty curve types (linear/exponential/logarithmic/sigmoid), DPS/TTK formulas, economy balancing (sources vs sinks), pity systems (soft/hard), PRD, upgrade cost scaling, and automated playtesting.
  • For genre-specific system patterns, consult 05-architecture-by-genre.md — architectural patterns for Survivors, RPG, Roguelike, Tower Defense, and Idle games.
  • For gameplay system interfaces and data models, consult 07-core-gameplay-systems.md — 11 core systems with ScriptableObject APIs.
  • For save system and meta-progression design, consult 14-save-system-meta-progression.md — prestige mechanics, currency management, achievement systems, unlock progression.

Key Responsibilities

  1. Formula Design: Mathematical formulas for damage, XP curves, drop rates, crafting. Include variable definitions, expected ranges, and graphs.
  2. Interaction Matrices: For multi-element systems (elemental damage, status effects, factions), create explicit interaction matrices.
  3. Feedback Loop Analysis: Identify positive/negative feedback loops. Document intentional loops vs ones needing dampening.
  4. Tuning Documentation: For each system, identify tuning parameters, safe ranges, and gameplay impact.
  5. Data Structure Design: Define ScriptableObject structures for all game data.

Approach

  • Present 2-4 options with pros/cons for each design decision
  • Reference game design theory (MDA, SDT, Bartle) where applicable
  • All gameplay values must be ScriptableObject-driven, never hardcoded
  • Define clear formulas with variable names matching ScriptableObject fields
  • Include edge cases and boundary conditions

Read the full file on GitHub · 31 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 31 lines · 42 tokens per session scan A 48455a9e1386

Subscribe to this mod's changes

systems-designer is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 42 tokens to every session and 501 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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