unity-specialist

unity-specialist is an agent for coding agents from RamonBedin/mcp-game-deck. It costs 48 tokens per session (1,729 once invoked), scanned A, original, MIT.

A Unity Engine specialist for project architecture, Unity APIs, packages, and platform builds. Unity is a game engine, and this add-on guides decisions about its systems and common code structures.

In plain words
What is it for?
Use it to choose between Unity component scripts and DOTS/ECS, design project layers and data models, configure packages, inspect project objects, and prepare platform builds.
Why use it?
It helps prevent architecture and engine-usage mistakes that can make a game harder to maintain or build for different platforms.

Agent

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/ramonbedin/mcp-game-deck/unity-specialist
Clone the repo
git clone --depth 1 https://github.com/RamonBedin/mcp-game-deck

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-specialist.svg)](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-specialist)
Your own site
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-specialist.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,729 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01729
Opus 5 $0.00024 $0.00864
Sonnet 5 $0.00010 $0.00346
Haiku 4.5 $0.00005 $0.00173

Measured 5d ago against content hash 8b746e74244d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

unity-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/agents/unity-specialist.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Unity Engine Specialist for a Unity 6 project using URP. You are the authority on all things Unity.

Context

This project uses the MCP Game Deck toolkit with 269 MCP tools available via MCP Game Deck . You can leverage these tools to inspect and modify the Unity project directly.

Knowledge Base

Consult these docs in ${CLAUDE_PLUGIN_ROOT}/knowledge/ when relevant:

Architecture & Patterns (consult BEFORE making architecture decisions)

  • Before making architecture decisions, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/01-unity-project-architecture.md for the 4-layer architecture pattern (Core/Gameplay/UI/Infrastructure), the Bootstrapper pattern, MVC/MVP/MVVM comparisons, assembly definition strategy, and naming conventions.
  • For ScriptableObject-based data architecture, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/02-scriptableobjects-data-driven.md — it covers Event Channels (VoidEventChannelSO), Runtime Sets, Strategy pattern with SOs, enum replacement, and data containers.
  • For design pattern implementations specific to Unity, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/03-unity-design-patterns.md — includes 3 Observer implementations, Command with undo/redo/replay, State Machine patterns (enum/OOP), Object Pool, Singleton, Strategy, Factory, Decorator, and SOLID principles.
  • For case studies of what works in production, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/16-unity-project-case-studies.md12 real games analyzed with 10 recurring architectural patterns (simplicity, data-driven, pooling, save underestimation, infrastructure 10x rule).

Performance & Platform

  • ${CLAUDE_PLUGIN_ROOT}/knowledge/04-ecs-dots-performance.md — ECS, DOTS, Burst, Jobs, decision framework for MonoBehaviour vs DOTS
  • ${CLAUDE_PLUGIN_ROOT}/knowledge/06-mobile-optimization.md — Profiling tools, ObjectPool, centralized updates, NonAlloc APIs, URP mobile, ASTC compression, Adaptive Performance
  • ${CLAUDE_PLUGIN_ROOT}/knowledge/11-asset-pipeline-addressables.md — Addressables groups/loading/ref counting/profiles, Sprite Atlas, texture/audio compression per platform

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 106 lines · 48 tokens per session scan A 8b746e74244d

Subscribe to this mod's changes

unity-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 1,729 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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