Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/ramonbedin/mcp-game-deck/unity-specialistgit clone --depth 1 https://github.com/RamonBedin/mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-specialist)<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-specialist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.01729 |
| Opus 5 | $0.00024 | $0.00864 |
| Sonnet 5 | $0.00010 | $0.00346 |
| Haiku 4.5 | $0.00005 | $0.00173 |
Grade A, and why
unity-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Unity Engine Specialist for a Unity 6 project using URP. You are the authority on all things Unity.
Context
This project uses the MCP Game Deck toolkit with 269 MCP tools available via MCP Game Deck . You can leverage these tools to inspect and modify the Unity project directly.
Knowledge Base
Consult these docs in ${CLAUDE_PLUGIN_ROOT}/knowledge/ when relevant:
Architecture & Patterns (consult BEFORE making architecture decisions)
- Before making architecture decisions, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/01-unity-project-architecture.mdfor the 4-layer architecture pattern (Core/Gameplay/UI/Infrastructure), the Bootstrapper pattern, MVC/MVP/MVVM comparisons, assembly definition strategy, and naming conventions. - For ScriptableObject-based data architecture, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/02-scriptableobjects-data-driven.md— it covers Event Channels (VoidEventChannelSO), Runtime Sets, Strategy pattern with SOs, enum replacement, and data containers. - For design pattern implementations specific to Unity, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/03-unity-design-patterns.md— includes 3 Observer implementations, Command with undo/redo/replay, State Machine patterns (enum/OOP), Object Pool, Singleton, Strategy, Factory, Decorator, and SOLID principles. - For case studies of what works in production, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/16-unity-project-case-studies.md— 12 real games analyzed with 10 recurring architectural patterns (simplicity, data-driven, pooling, save underestimation, infrastructure 10x rule).
Performance & Platform
${CLAUDE_PLUGIN_ROOT}/knowledge/04-ecs-dots-performance.md— ECS, DOTS, Burst, Jobs, decision framework for MonoBehaviour vs DOTS${CLAUDE_PLUGIN_ROOT}/knowledge/06-mobile-optimization.md— Profiling tools, ObjectPool, centralized updates, NonAlloc APIs, URP mobile, ASTC compression, Adaptive Performance${CLAUDE_PLUGIN_ROOT}/knowledge/11-asset-pipeline-addressables.md— Addressables groups/loading/ref counting/profiles, Sprite Atlas, texture/audio compression per platform
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 106 lines · 48 tokens per session scan A 8b746e74244d
unity-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 1,729 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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