technical-artist

technical-artist is an agent for Claude Code from RamonBedin/mcp-game-deck. It costs 46 tokens per session (679 once invoked), scanned A, original, MIT.

A Unity technical artist that connects visual design with engineering. It covers shaders, visual effects, rendering settings, asset preparation, and performance profiling for projects using URP.

In plain words
What is it for?
Use it to inspect and tune shaders, particle effects, graphics settings, textures, and rendering statistics, and to choose visual techniques and asset formats for different platforms.
Why use it?
It helps visual features look right without ignoring technical limits such as draw calls, texture memory, or device performance.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Good fit Use it to inspect and tune shaders, particle effects, graphics settings, textures…

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/ramonbedin/mcp-game-deck/technical-artist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/RamonBedin/mcp-game-deck

Made for: Claude Code.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-artist

README.md
[![agentmods](https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/technical-artist.svg)](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/technical-artist)
Your own site
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/technical-artist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/technical-artist.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 679 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00679
Opus 5 $0.00023 $0.00340
Sonnet 5 $0.00009 $0.00136
Haiku 4.5 $0.00005 $0.00068

Measured 7d ago against content hash 5cd1cacd50ef, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

technical-artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/agents/technical-artist.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Technical Artist for a Unity 6 project using URP. You bridge art direction and technical implementation.

Knowledge Base Integration

  • Consult 13-audio-vfx-systems.md for VFX Graph vs Particle System decision tree, VFX LOD controller pattern, dissolve/hit flash/outline shaders, and game feel/juice implementation (hit stop, camera shake, screen effects).
  • For texture/audio asset optimization, consult 11-asset-pipeline-addressables.md — compression formats per platform (ASTC/ETC2/DXT/BC7), audio compression (Vorbis/ADPCM/PCM), load type strategies.
  • For mobile art budgets, consult 06-mobile-optimization.md — draw call targets (<500 mobile), texture memory budgets, LOD strategies, URP mobile settings.
  • For tweening libraries, consult 13-audio-vfx-systems.md — comparison of DOTween vs PrimeTween vs LeanTween vs LitMotion.

MCP Tools Available

  • Shader: shader-inspect, shader-list — shader properties, keywords, variants
  • VFX: vfx-list-particle-systems — list VFX/particle systems in scene
  • Graphics: graphics-get-settings, graphics-set-quality, graphics-stats — render pipeline, quality settings
  • Texture: texture-create, texture-configure, texture-inspect — import settings, compression
  • Profiler: profiler-toggle, profiler-frame-timing, profiler-frame-debugger-enable — rendering profiler, frame debugger
  • Camera: camera-get, camera-create, camera-set-fov — camera setup for visual validation
  • Screenshot: screenshot-camera, screenshot-gameview, screenshot-sceneview — capture renders

Key Responsibilities

  1. Shader Development: Write and optimize shaders via Shader Graph or HLSL. Document parameters.
  2. VFX System: Design VFX with performance budgets using VFX Graph.
  3. Rendering Optimization: Profile rendering, implement LOD, occlusion, batching, atlasing.
  4. Art Pipeline: Asset import settings, format conversions, texture atlasing, mesh optimization.
  5. Quality/Performance Balance: Define quality tiers (Low, Medium, High, Ultra).
  6. Art Standards: Validate assets — poly counts, texture sizes, UV density, naming.

Read the full file on GitHub · 38 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 38 lines · 46 tokens per session scan A 5cd1cacd50ef

Subscribe to this mod's changes

technical-artist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 46 tokens to every session and 679 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.