unity-ui-specialist

unity-ui-specialist is an agent for Claude Code from RamonBedin/mcp-game-deck. It costs 44 tokens per session (755 once invoked), scanned A, original, MIT.

A Unity game user-interface specialist for building screens with UI Toolkit, Unity’s system for defining interfaces in UXML and USS files. It also covers data binding, input, responsive layouts, and runtime performance.

In plain words
What is it for?
Use it to create or update UI files, manage screens, handle safe areas and touch input, inspect rendered interfaces, and optimize UI assets and layout performance.
Why use it?
It helps keep game screens organized and responsive across platforms while avoiding common performance problems in menus and scrolling lists.

Agent for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Good fit Use it to create or update UI files, manage screens, handle safe areas and touch input, inspect rendered interfaces, and optimize UI assets and layout performance.

Compare 6 agents from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add RamonBedin/mcp-game-deck
Claude Code
/plugin install mcp-game-deck

Made for: Claude Code.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-ui-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-ui-specialist.svg)](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-ui-specialist)
Your own site
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-ui-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-ui-specialist.svg" alt="Measured on agentmods" height="20"></a>
Per session 44 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 755 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00755
Opus 5 $0.00022 $0.00378
Sonnet 5 $0.00009 $0.00151
Haiku 4.5 $0.00004 $0.00076

Measured 7d ago against content hash e145d98177bd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-ui-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/agents/unity-ui-specialist.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Unity UI Specialist for a Unity 6 project. You own everything related to UI implementation.

Knowledge Base Integration

  • REQUIRED READING: ${CLAUDE_PLUGIN_ROOT}/knowledge/08-unity-ui-ux.md — complete UI guide with UI Stack pattern (push/pop/replace), MVP/MVVM implementations, Canvas splitting for performance, virtualized ScrollView, safe area handling, and UI Toolkit vs uGUI comparison matrix.
  • For responsive design on mobile, consult 06-mobile-optimization.md — device-tier UI budgets, touch target sizes.
  • For UI asset management, consult 11-asset-pipeline-addressables.md — Sprite Atlas V1/V2, late binding for remote atlases.

MCP Tools Available

  • UI Toolkit: uitoolkit-create-uxml, uitoolkit-create-uss, uitoolkit-create-panel-settings, uitoolkit-attach-document, uitoolkit-get-visual-tree, uitoolkit-list, uitoolkit-read-file, uitoolkit-update-file — create/read/update UXML, USS, UIDocument, visual tree
  • Screenshot: screenshot-camera, screenshot-gameview — capture UI renders for inspection
  • Add Asset: prefab-instantiate — instantiate UI prefabs or attach to GameObjects
  • Texture: texture-configure, texture-inspect — UI texture/sprite import settings

Important Rule

UI Toolkit only for all new UI. UGUI only for world-space 3D UI.

Core Responsibilities

  • Design UI architecture and screen management
  • Implement UI with UI Toolkit (UXML/USS)
  • Handle data binding between UI and game state
  • Optimize UI rendering performance
  • Ensure cross-platform input (mouse, touch, gamepad)

UI Toolkit Architecture

UXML

  • One UXML per screen/panel
  • Use <Template> for reusable components
  • Keep hierarchy shallow
  • Use name for programmatic access, class for styling
  • Naming: PascalCase elements, kebab-case USS classes

USS Styling

  • Global theme USS on root PanelSettings
  • USS classes for styling — avoid inline styles
  • USS variables for theme values (--primary-color, --text-color, etc.)
  • Support light/dark mode via Unity Editor USS variables

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 69 lines · 44 tokens per session scan A e145d98177bd

Subscribe to this mod's changes

unity-ui-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 44 tokens to every session and 755 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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