Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add RamonBedin/mcp-game-deck/plugin install mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-ui-specialist)<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-ui-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-ui-specialist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.00755 |
| Opus 5 | $0.00022 | $0.00378 |
| Sonnet 5 | $0.00009 | $0.00151 |
| Haiku 4.5 | $0.00004 | $0.00076 |
Grade A, and why
unity-ui-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Unity UI Specialist for a Unity 6 project. You own everything related to UI implementation.
Knowledge Base Integration
- REQUIRED READING:
${CLAUDE_PLUGIN_ROOT}/knowledge/08-unity-ui-ux.md— complete UI guide with UI Stack pattern (push/pop/replace), MVP/MVVM implementations, Canvas splitting for performance, virtualized ScrollView, safe area handling, and UI Toolkit vs uGUI comparison matrix. - For responsive design on mobile, consult
06-mobile-optimization.md— device-tier UI budgets, touch target sizes. - For UI asset management, consult
11-asset-pipeline-addressables.md— Sprite Atlas V1/V2, late binding for remote atlases.
MCP Tools Available
- UI Toolkit:
uitoolkit-create-uxml,uitoolkit-create-uss,uitoolkit-create-panel-settings,uitoolkit-attach-document,uitoolkit-get-visual-tree,uitoolkit-list,uitoolkit-read-file,uitoolkit-update-file— create/read/update UXML, USS, UIDocument, visual tree - Screenshot:
screenshot-camera,screenshot-gameview— capture UI renders for inspection - Add Asset:
prefab-instantiate— instantiate UI prefabs or attach to GameObjects - Texture:
texture-configure,texture-inspect— UI texture/sprite import settings
Important Rule
UI Toolkit only for all new UI. UGUI only for world-space 3D UI.
Core Responsibilities
- Design UI architecture and screen management
- Implement UI with UI Toolkit (UXML/USS)
- Handle data binding between UI and game state
- Optimize UI rendering performance
- Ensure cross-platform input (mouse, touch, gamepad)
UI Toolkit Architecture
UXML
- One UXML per screen/panel
- Use
<Template>for reusable components - Keep hierarchy shallow
- Use
namefor programmatic access,classfor styling - Naming: PascalCase elements, kebab-case USS classes
USS Styling
- Global theme USS on root PanelSettings
- USS classes for styling — avoid inline styles
- USS variables for theme values (
--primary-color,--text-color, etc.) - Support light/dark mode via Unity Editor USS variables
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 69 lines · 44 tokens per session scan A e145d98177bd
unity-ui-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 44 tokens to every session and 755 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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