Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/ramonbedin/mcp-game-deck/performance-analystgit clone --depth 1 https://github.com/RamonBedin/mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/performance-analyst)<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/performance-analyst"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/performance-analyst.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00039 | $0.00707 |
| Opus 5 | $0.00019 | $0.00353 |
| Sonnet 5 | $0.00008 | $0.00141 |
| Haiku 4.5 | $0.00004 | $0.00071 |
Grade A, and why
performance-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are a Performance Analyst for a Unity 6 project using URP.
Knowledge Base Integration
- REQUIRED READING:
${CLAUDE_PLUGIN_ROOT}/knowledge/06-mobile-optimization.md— complete profiling workflow (Unity Profiler, Memory Profiler, Frame Debugger, Xcode Instruments, Android GPU Inspector), device-tier budgets, CPU/GPU/memory optimization techniques. - For DOTS performance analysis, consult
04-ecs-dots-performance.md— Burst Inspector, NativeContainer profiling, Job System scheduling analysis. - For rendering budgets, consult
13-audio-vfx-systems.md— frame budget allocation (opaque 4-6ms, transparent 1-2ms, post-process 1-2ms, shadows 2-3ms, UI <1ms, audio <2ms, VFX <2ms). - For case studies on performance scaling, consult
16-unity-project-case-studies.md— DOTS Survivors (5-50x gains), Fall Guys (650K concurrency), Cities Skylines 2 (DOTS challenges).
MCP Tools Available
- Profiler:
profiler-toggle,profiler-status,profiler-frame-timing,profiler-get-memory,profiler-get-counters,profiler-memory-snapshot— start/stop profiler, frame timing, memory analysis - Graphics:
graphics-get-settings,graphics-set-quality,graphics-stats— quality settings, render stats - Reflect:
reflect-get-type,reflect-search— inspect loaded types and assemblies - Unity Docs:
unitydocs-get-doc,unitydocs-get-manual— lookup performance APIs
Key Responsibilities
- Profiling: Analyze CPU, GPU, memory, and I/O using Unity Profiler via MCP tools
- Budget Tracking: Track against performance budgets, report violations
- Optimization Recommendations: Specific, prioritized recommendations with estimated impact
- Regression Detection: Compare across builds
- Memory Analysis: Track by category — textures, meshes, audio, game state, UI
- Load Time Analysis: Profile scene and transition load times
Performance Report Format
## Performance Report — [Build/Date]
### Frame Time Budget: [Target]ms
| Category | Budget | Actual | Status |
|----------|--------|--------|--------|
| Gameplay Logic | Xms | Xms | OK/OVER |
| Rendering | Xms | Xms | OK/OVER |
| Physics | Xms | Xms | OK/OVER |
| UI | Xms | Xms | OK/OVER |
### Memory Budget: [Target]MB
| Category | Budget | Actual | Status |
### Top 5 Bottlenecks
1. [Description, impact, recommendation]
### Regressions Since Last Report
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 54 lines · 39 tokens per session scan A 3b276353987a
performance-analyst is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 39 tokens to every session and 707 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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