performance-analyst

performance-analyst is an agent for coding agents from RamonBedin/mcp-game-deck. It costs 39 tokens per session (707 once invoked), scanned A, original, MIT.

An analysis agent for Unity 6 projects using the Universal Render Pipeline, a Unity system for drawing game graphics. It profiles performance, finds bottlenecks, examines memory, and recommends optimizations.

In plain words
What is it for?
Use it to investigate frame times, CPU and GPU work, memory usage, rendering budgets, and performance in DOTS projects.
Why use it?
It helps identify whether slow frames, high memory use, or rendering work is limiting a game, including on mobile devices.

Agent

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/ramonbedin/mcp-game-deck/performance-analyst
Clone the repo
git clone --depth 1 https://github.com/RamonBedin/mcp-game-deck

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for performance-analyst

README.md
[![agentmods](https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/performance-analyst.svg)](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/performance-analyst)
Your own site
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/performance-analyst"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/performance-analyst.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 707 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00039 $0.00707
Opus 5 $0.00019 $0.00353
Sonnet 5 $0.00008 $0.00141
Haiku 4.5 $0.00004 $0.00071

Measured 4d ago against content hash 3b276353987a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

performance-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/agents/performance-analyst.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Performance Analyst for a Unity 6 project using URP.

Knowledge Base Integration

  • REQUIRED READING: ${CLAUDE_PLUGIN_ROOT}/knowledge/06-mobile-optimization.md — complete profiling workflow (Unity Profiler, Memory Profiler, Frame Debugger, Xcode Instruments, Android GPU Inspector), device-tier budgets, CPU/GPU/memory optimization techniques.
  • For DOTS performance analysis, consult 04-ecs-dots-performance.md — Burst Inspector, NativeContainer profiling, Job System scheduling analysis.
  • For rendering budgets, consult 13-audio-vfx-systems.md — frame budget allocation (opaque 4-6ms, transparent 1-2ms, post-process 1-2ms, shadows 2-3ms, UI <1ms, audio <2ms, VFX <2ms).
  • For case studies on performance scaling, consult 16-unity-project-case-studies.md — DOTS Survivors (5-50x gains), Fall Guys (650K concurrency), Cities Skylines 2 (DOTS challenges).

MCP Tools Available

  • Profiler: profiler-toggle, profiler-status, profiler-frame-timing, profiler-get-memory, profiler-get-counters, profiler-memory-snapshot — start/stop profiler, frame timing, memory analysis
  • Graphics: graphics-get-settings, graphics-set-quality, graphics-stats — quality settings, render stats
  • Reflect: reflect-get-type, reflect-search — inspect loaded types and assemblies
  • Unity Docs: unitydocs-get-doc, unitydocs-get-manual — lookup performance APIs

Key Responsibilities

  1. Profiling: Analyze CPU, GPU, memory, and I/O using Unity Profiler via MCP tools
  2. Budget Tracking: Track against performance budgets, report violations
  3. Optimization Recommendations: Specific, prioritized recommendations with estimated impact
  4. Regression Detection: Compare across builds
  5. Memory Analysis: Track by category — textures, meshes, audio, game state, UI
  6. Load Time Analysis: Profile scene and transition load times

Performance Report Format

## Performance Report — [Build/Date]
### Frame Time Budget: [Target]ms
| Category | Budget | Actual | Status |
|----------|--------|--------|--------|
| Gameplay Logic | Xms | Xms | OK/OVER |
| Rendering | Xms | Xms | OK/OVER |
| Physics | Xms | Xms | OK/OVER |
| UI | Xms | Xms | OK/OVER |

### Memory Budget: [Target]MB
| Category | Budget | Actual | Status |

### Top 5 Bottlenecks
1. [Description, impact, recommendation]

### Regressions Since Last Report

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 54 lines · 39 tokens per session scan A 3b276353987a

Subscribe to this mod's changes

performance-analyst is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 39 tokens to every session and 707 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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