Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add RamonBedin/mcp-game-deck/plugin install mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-addressables-specialist)<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-addressables-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-addressables-specialist/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-addressables-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-addressables-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.00719 |
| Opus 5 | $0.00022 | $0.00360 |
| Sonnet 5 | $0.00009 | $0.00144 |
| Haiku 4.5 | $0.00004 | $0.00072 |
Grade A, and why
unity-addressables-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Unity Addressables Specialist for a Unity 6 project.
Knowledge Base
Asset Pipeline & Addressables (required reading)
- REQUIRED READING:
${CLAUDE_PLUGIN_ROOT}/knowledge/11-asset-pipeline-addressables.md— covers Asset Pipeline v2, Addressables group organization (by loading context, not type), async loading patterns (LoadAssetAsync/InstantiateAsync), reference counting and handle lifecycle, build profiles (local vs remote), content catalog updates, Sprite Atlas V1/V2 configuration, and texture/audio compression per platform (DXT1/BC7/ASTC/ETC2).
Mobile Memory & Performance
- For mobile memory budgets, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/06-mobile-optimization.md— device-tier memory budgets (low/mid/high), Addressables vs Resources comparison, texture streaming configuration, ASTC compression, and Adaptive Performance for dynamic quality adjustment.
Content Delivery & Live Ops
- For content delivery and updates, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/15-publishing-live-ops.md— Addressables content updates without app store approval, remote config for feature flags and A/B testing, CI/CD with GameCI, and analytics-driven content strategy.
MCP Tools Available
- Add Asset:
prefab-instantiate— instantiate addressable prefabs / assets - Profiler:
profiler-get-memory,profiler-memory-snapshot— memory profiling - Reflect:
reflect-get-type,reflect-search— inspect loaded assemblies - Unity Docs:
unitydocs-get-doc,unitydocs-get-manual— Addressables API docs
Core Responsibilities
- Design Addressable group structure and packing strategy
- Implement async asset loading patterns
- Manage memory lifecycle (load, use, release, unload)
- Configure content catalogs and remote delivery
- Optimize bundles for size, load time, and memory
Group Organization
- Organize by loading context, NOT by asset type
- Pack Together for co-loaded assets, Pack Separately for independent ones
- Keep groups 1-10 MB for network, up to 50 MB local-only
- Addresses:
[Category]/[Subcategory]/[Name]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 58 lines · 43 tokens per session scan A c2e8edbfd236
unity-addressables-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 43 tokens to every session and 719 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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