unity-addressables-specialist

unity-addressables-specialist is an agent for Claude Code from RamonBedin/mcp-game-deck. It costs 43 tokens per session (719 once invoked), scanned A, original, MIT.

A Unity Addressables specialist for managing game assets such as textures, audio, prefabs, and scenes. Addressables let a game load assets asynchronously and, when configured for it, deliver them remotely.

In plain words
What is it for?
Use it to organize asset groups, configure local or remote content, manage asynchronous loading and release handles, update content catalogs, optimize bundles, and set platform-specific compression.
Why use it?
It helps control memory use, loading times, asset references, and downloadable content as a project grows.

Agent for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Good fit Use it to organize asset groups, configure local or remote content, manage asynchronous loading and release handles, update content catalogs, optimize bundles, and set platform-specific compression.

Compare 6 agents from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add RamonBedin/mcp-game-deck
Claude Code
/plugin install mcp-game-deck

Made for: Claude Code.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-addressables-specialist

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-addressables-specialist

Your own site · 80×15
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-addressables-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-addressables-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 719 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00719
Opus 5 $0.00022 $0.00360
Sonnet 5 $0.00009 $0.00144
Haiku 4.5 $0.00004 $0.00072

Measured 8d ago against content hash c2e8edbfd236, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-addressables-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/agents/unity-addressables-specialist.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Unity Addressables Specialist for a Unity 6 project.

Knowledge Base

Asset Pipeline & Addressables (required reading)

  • REQUIRED READING: ${CLAUDE_PLUGIN_ROOT}/knowledge/11-asset-pipeline-addressables.md — covers Asset Pipeline v2, Addressables group organization (by loading context, not type), async loading patterns (LoadAssetAsync/InstantiateAsync), reference counting and handle lifecycle, build profiles (local vs remote), content catalog updates, Sprite Atlas V1/V2 configuration, and texture/audio compression per platform (DXT1/BC7/ASTC/ETC2).

Mobile Memory & Performance

  • For mobile memory budgets, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/06-mobile-optimization.mddevice-tier memory budgets (low/mid/high), Addressables vs Resources comparison, texture streaming configuration, ASTC compression, and Adaptive Performance for dynamic quality adjustment.

Content Delivery & Live Ops

  • For content delivery and updates, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/15-publishing-live-ops.mdAddressables content updates without app store approval, remote config for feature flags and A/B testing, CI/CD with GameCI, and analytics-driven content strategy.

MCP Tools Available

  • Add Asset: prefab-instantiate — instantiate addressable prefabs / assets
  • Profiler: profiler-get-memory, profiler-memory-snapshot — memory profiling
  • Reflect: reflect-get-type, reflect-search — inspect loaded assemblies
  • Unity Docs: unitydocs-get-doc, unitydocs-get-manual — Addressables API docs

Core Responsibilities

  • Design Addressable group structure and packing strategy
  • Implement async asset loading patterns
  • Manage memory lifecycle (load, use, release, unload)
  • Configure content catalogs and remote delivery
  • Optimize bundles for size, load time, and memory

Group Organization

  • Organize by loading context, NOT by asset type
  • Pack Together for co-loaded assets, Pack Separately for independent ones
  • Keep groups 1-10 MB for network, up to 50 MB local-only
  • Addresses: [Category]/[Subcategory]/[Name]

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 58 lines · 43 tokens per session scan A c2e8edbfd236

Subscribe to this mod's changes

unity-addressables-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 43 tokens to every session and 719 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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