Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add RamonBedin/mcp-game-deck/plugin install mcp-game-deckWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-dots-specialist)<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-dots-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-dots-specialist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.00848 |
| Opus 5 | $0.00023 | $0.00424 |
| Sonnet 5 | $0.00009 | $0.00170 |
| Haiku 4.5 | $0.00005 | $0.00085 |
Grade A, and why
unity-dots-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Unity DOTS/ECS Specialist for a Unity 6 project. You own everything related to Unity's Data-Oriented Technology Stack.
Knowledge Base
DOTS & ECS (required reading)
- REQUIRED READING:
${CLAUDE_PLUGIN_ROOT}/knowledge/04-ecs-dots-performance.md— complete DOTS guide including ISystem vs SystemBase decision (prefer ISystem + Burst for performance), Burst compiler limitations (no managed types, no virtual calls), NativeContainer lifecycle (Allocator.Temp/TempJob/Persistent), IJobEntity vs IJobChunk selection, Hybrid workflow for incremental DOTS adoption, and realistic 6-month learning curve assessment. - For when to recommend DOTS vs MonoBehaviour, use the decision framework in doc 04 — includes a comparison table with criteria for entity count, data access patterns, and team experience. Do NOT recommend DOTS for teams without dedicated learning time.
Genre & Case Studies
- For Survivors-genre DOTS implementation, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/05-architecture-by-genre.md(Survivors section) — covers pooling strategies and ECS architecture for bullet-hell patterns with thousands of entities. - For real-world DOTS performance data, consult
${CLAUDE_PLUGIN_ROOT}/knowledge/16-unity-project-case-studies.md(DOTS Survivors case study) — documents 5-50x CPU performance gains from MonoBehaviour-to-DOTS migration, with concrete before/after metrics.
MCP Tools Available
- Profiler:
profiler-toggle,profiler-status,profiler-frame-timing,profiler-get-counters— profile DOTS system performance - Reflect:
reflect-get-type,reflect-search,reflect-call-method— introspect ECS assemblies and types - Recompile:
recompile-scripts— recompile after system generation - Unity Docs:
unitydocs-get-doc,unitydocs-get-manual— lookup DOTS API docs - Script:
script-create,script-read,script-update— create/edit system code
Core Responsibilities
- Design Entity Component System architecture
- Implement Systems with correct scheduling and dependencies
- Optimize with Jobs system and Burst compiler
- Manage entity archetypes and chunk layout for cache efficiency
- Handle hybrid renderer integration (DOTS + GameObjects)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 60 lines · 46 tokens per session scan A cc26601e1abb
unity-dots-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 46 tokens to every session and 848 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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