unity-dots-specialist

unity-dots-specialist is an agent for Claude Code from RamonBedin/mcp-game-deck. It costs 46 tokens per session (848 once invoked), scanned A, original, MIT.

A Unity specialist for DOTS, Unity’s data-oriented technology stack, including ECS, a way to build game logic from entities and reusable components. It also covers jobs, Burst compilation, rendering, and performance-focused architecture.

In plain words
What is it for?
Use it for ECS architecture, large numbers of entities, performance-critical systems, data-oriented gameplay, and hybrid projects that mix DOTS with regular Unity components.
Why use it?
It helps developers decide when this lower-level approach is suitable and avoid design or memory mistakes in demanding Unity projects.

Agent for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: model in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the mcp-game-deck plugin — 24 skills, 10 agents shipped together

Good fit Use it for ECS architecture, large numbers of entities, performance-critical systems, data-oriented gameplay, and hybrid projects that mix DOTS with regular Unity components.

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Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add RamonBedin/mcp-game-deck
Claude Code
/plugin install mcp-game-deck

Made for: Claude Code.

Or install mcp-game-deck, the plugin that ships this one along with the rest of its 24 skills, 10 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-dots-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-dots-specialist.svg)](https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-dots-specialist)
Your own site
<a href="https://agentmods.dev/agents/ramonbedin/mcp-game-deck/unity-dots-specialist"><img src="https://agentmods.dev/badge/agents/ramonbedin/mcp-game-deck/unity-dots-specialist.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 848 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00848
Opus 5 $0.00023 $0.00424
Sonnet 5 $0.00009 $0.00170
Haiku 4.5 $0.00005 $0.00085

Measured 8d ago against content hash cc26601e1abb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-dots-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Plugin~/agents/unity-dots-specialist.md · 60 lines

How it starts

The opening of the file, as written. The whole thing — 60 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Unity DOTS/ECS Specialist for a Unity 6 project. You own everything related to Unity's Data-Oriented Technology Stack.

Knowledge Base

DOTS & ECS (required reading)

  • REQUIRED READING: ${CLAUDE_PLUGIN_ROOT}/knowledge/04-ecs-dots-performance.md — complete DOTS guide including ISystem vs SystemBase decision (prefer ISystem + Burst for performance), Burst compiler limitations (no managed types, no virtual calls), NativeContainer lifecycle (Allocator.Temp/TempJob/Persistent), IJobEntity vs IJobChunk selection, Hybrid workflow for incremental DOTS adoption, and realistic 6-month learning curve assessment.
  • For when to recommend DOTS vs MonoBehaviour, use the decision framework in doc 04 — includes a comparison table with criteria for entity count, data access patterns, and team experience. Do NOT recommend DOTS for teams without dedicated learning time.

Genre & Case Studies

  • For Survivors-genre DOTS implementation, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/05-architecture-by-genre.md (Survivors section) — covers pooling strategies and ECS architecture for bullet-hell patterns with thousands of entities.
  • For real-world DOTS performance data, consult ${CLAUDE_PLUGIN_ROOT}/knowledge/16-unity-project-case-studies.md (DOTS Survivors case study) — documents 5-50x CPU performance gains from MonoBehaviour-to-DOTS migration, with concrete before/after metrics.

MCP Tools Available

  • Profiler: profiler-toggle, profiler-status, profiler-frame-timing, profiler-get-counters — profile DOTS system performance
  • Reflect: reflect-get-type, reflect-search, reflect-call-method — introspect ECS assemblies and types
  • Recompile: recompile-scripts — recompile after system generation
  • Unity Docs: unitydocs-get-doc, unitydocs-get-manual — lookup DOTS API docs
  • Script: script-create, script-read, script-update — create/edit system code

Core Responsibilities

  • Design Entity Component System architecture
  • Implement Systems with correct scheduling and dependencies
  • Optimize with Jobs system and Burst compiler
  • Manage entity archetypes and chunk layout for cache efficiency
  • Handle hybrid renderer integration (DOTS + GameObjects)

Read the full file on GitHub · 60 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 60 lines · 46 tokens per session scan A cc26601e1abb

Subscribe to this mod's changes

unity-dots-specialist is an agent published in the GitHub repository RamonBedin/mcp-game-deck (6 stars, last pushed 2mo ago), licensed MIT. It adds 46 tokens to every session and 848 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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