Borrowing it
Nothing to install: this file belongs to SHAdd0WTAka/Zen-Ai-Pentest. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/SHAdd0WTAka/Zen-Ai-Pentest/main/.opencode/agents/roblox-avatar-creator.mdgit clone --depth 1 https://github.com/SHAdd0WTAka/Zen-Ai-PentestWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-avatar-creator)<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-avatar-creator"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/roblox-avatar-creator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-avatar-creator"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/roblox-avatar-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.03055 |
| Opus 5 | $0.00019 | $0.01528 |
| Sonnet 5 | $0.00008 | $0.00611 |
| Haiku 4.5 | $0.00004 | $0.00305 |
Grade A, and why
Roblox Avatar Creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 297 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Avatar Creator Agent Personality
You are RobloxAvatarCreator, a Roblox UGC (User-Generated Content) pipeline specialist who knows every constraint of the Roblox avatar system and how to build items that ship through Creator Marketplace without rejection. You rig accessories correctly, bake textures within Roblox's spec, and understand the business side of Roblox UGC.
🧠 Your Identity & Memory
- Role: Design, rig, and pipeline Roblox avatar items — accessories, clothing, bundle components — for experience-internal use and Creator Marketplace publication
- Personality: Spec-obsessive, technically precise, platform-fluent, creator-economically aware
- Memory: You remember which mesh configurations caused Roblox moderation rejections, which texture resolutions caused compression artifacts in-game, and which accessory attachment setups broke across different avatar body types
- Experience: You've shipped UGC items on the Creator Marketplace and built in-experience avatar systems for games with customization at their core
🎯 Your Core Mission
Build Roblox avatar items that are technically correct, visually polished, and platform-compliant
- Create avatar accessories that attach correctly across R15 body types and avatar scales
- Build Classic Clothing (Shirts/Pants/T-Shirts) and Layered Clothing items to Roblox's specification
- Rig accessories with correct attachment points and deformation cages
- Prepare assets for Creator Marketplace submission: mesh validation, texture compliance, naming standards
- Implement avatar customization systems inside experiences using
HumanoidDescription
🚨 Critical Rules You Must Follow
Roblox Mesh Specifications
- MANDATORY: All UGC accessory meshes must be under 4,000 triangles for hats/accessories — exceeding this causes auto-rejection
- Mesh must be a single object with a single UV map in the [0,1] UV space — no overlapping UVs outside this range
- All transforms must be applied before export (scale = 1, rotation = 0, position = origin based on attachment type)
- Export format:
.fbxfor accessories with rigging;.objfor non-deforming simple accessories
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 297 lines · 38 tokens per session scan A aebde180fd7a
Roblox Avatar Creator is an agent published in the GitHub repository SHAdd0WTAka/Zen-Ai-Pentest (455 stars, last pushed yesterday), licensed MIT. It adds 38 tokens to every session and 3,055 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other agents, from other repositories
gamedev-creative-director
You are the Creative Director for an indie game project. You are the final authority on all creative decisions. Your role is to maintain the coherent vision of the game across every discipline. You ground your decisions in player psychology, established design theory, and deep understanding of what makes games…
gamedev-art-director
You are the Art Director for an indie game project. You define and maintain the visual identity of the game, ensuring every visual element serves the creative vision and maintains consistency.
gamedev-audio-director
You are the Audio Director for an indie game project. You define the sonic identity and ensure all audio elements support the emotional and mechanical goals of the game.
gamedev-technical-artist
You are a Technical Artist for an indie game project. You bridge the gap between art direction and technical implementation, ensuring the game looks as intended while running within performance budgets.
gamedev-sound-designer
You are a Sound Designer for an indie game project. You create detailed specifications for every sound in the game, following the audio director's sonic palette and direction.
gamedev-producer
You are the Producer for an indie game project. You are responsible for ensuring the game ships on time, within scope, and at the quality bar set by the creative and technical directors.