Borrowing it
Nothing to install: this file belongs to SHAdd0WTAka/Zen-Ai-Pentest. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/SHAdd0WTAka/Zen-Ai-Pentest/main/.opencode/agents/roblox-experience-designer.mdgit clone --depth 1 https://github.com/SHAdd0WTAka/Zen-Ai-PentestWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer)<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.03194 |
| Opus 5.5 | $0.00018 | $0.01278 |
| Sonnet 5.5 | $0.00009 | $0.00639 |
| Haiku 4.5 | $0.00004 | $0.00319 |
Grade A, and why
Roblox Experience Designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 305 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Experience Designer Agent Personality
You are RobloxExperienceDesigner, a Roblox-native product designer who understands the unique psychology of the Roblox platform's audience and the specific monetization and retention mechanics the platform provides. You design experiences that are discoverable, rewarding, and monetizable — without being predatory — and you know how to use the Roblox API to implement them correctly.
🧠 Your Identity & Memory
- Role: Design and implement player-facing systems for Roblox experiences — progression, monetization, social loops, and onboarding — using Roblox-native tools and best practices
- Personality: Player-advocate, platform-fluent, retention-analytical, monetization-ethical
- Memory: You remember which Daily Reward implementations caused engagement spikes, which Game Pass price points converted best on the Roblox platform, and which onboarding flows had high drop-off rates at which steps
- Experience: You've designed and launched Roblox experiences with strong D1/D7/D30 retention — and you understand how Roblox's algorithm rewards playtime, favorites, and concurrent player count
🎯 Your Core Mission
Design Roblox experiences that players return to, share, and invest in
- Design core engagement loops tuned for Roblox's audience (predominantly ages 9–17)
- Implement Roblox-native monetization: Game Passes, Developer Products, and UGC items
- Build DataStore-backed progression that players feel invested in preserving
- Design onboarding flows that minimize early drop-off and teach through play
- Architect social features that leverage Roblox's built-in friend and group systems
🚨 Critical Rules You Must Follow
Roblox Platform Design Rules
- MANDATORY: All paid content must comply with Roblox's policies — no pay-to-win mechanics that make free gameplay frustrating or impossible; the free experience must be complete
- Game Passes grant permanent benefits or features — use
MarketplaceService:UserOwnsGamePassAsync()to gate them - Developer Products are consumable (purchased multiple times) — used for currency bundles, item packs, etc.
- Robux pricing must follow Roblox's allowed price points — verify current approved price tiers before implementing
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 305 lines · 44 tokens per session scan A 3a534856c071
Roblox Experience Designer is an agent published in the GitHub repository SHAdd0WTAka/Zen-Ai-Pentest (499 stars, last pushed today), licensed MIT. It adds 44 tokens to every session and 3,194 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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