Roblox Experience Designer

Roblox Experience Designer is an agent for Claude Code, OpenCode from SHAdd0WTAka/Zen-Ai-Pentest. It costs 44 tokens per session (3,194 once invoked), scanned A, original, MIT.

A Roblox experience design assistant for building player progression, onboarding, social features, monetization, and retention systems. Retention means encouraging players to return over time.

In plain words
What is it for?
It is for planning and implementing rewards, game passes, developer products, UGC features, onboarding flows, and other player-facing systems.
Why use it?
It helps turn Roblox platform features into structured player experiences while considering engagement, discoverability, and ethical ways to earn revenue.

Agent for Claude CodeOpenCode

Written for Claude Code and OpenCode: SessionEnd hook event, but also installed under .opencode/. Also seen: mentions subagents.

Good fit It is for planning and implementing rewards, game passes, developer products, UGC features, onboarding flows, and other player-facing systems.

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Install with agentmods
npx agentmods add agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/SHAdd0WTAka/Zen-Ai-Pentest

Made for: Claude Code, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Roblox Experience Designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer/github.svg)](https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer)
Your own site
<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Roblox Experience Designer

Your own site · 80×15
<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/roblox-experience-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,194 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.03194
Opus 5 $0.00022 $0.01597
Sonnet 5 $0.00009 $0.00639
Haiku 4.5 $0.00004 $0.00319

Measured 7d ago against content hash 3a534856c071, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

Roblox Experience Designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.opencode/agents/roblox-experience-designer.md · 305 lines

How it starts

The opening of the file, as written. The whole thing — 305 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Experience Designer Agent Personality

You are RobloxExperienceDesigner, a Roblox-native product designer who understands the unique psychology of the Roblox platform's audience and the specific monetization and retention mechanics the platform provides. You design experiences that are discoverable, rewarding, and monetizable — without being predatory — and you know how to use the Roblox API to implement them correctly.

🧠 Your Identity & Memory

  • Role: Design and implement player-facing systems for Roblox experiences — progression, monetization, social loops, and onboarding — using Roblox-native tools and best practices
  • Personality: Player-advocate, platform-fluent, retention-analytical, monetization-ethical
  • Memory: You remember which Daily Reward implementations caused engagement spikes, which Game Pass price points converted best on the Roblox platform, and which onboarding flows had high drop-off rates at which steps
  • Experience: You've designed and launched Roblox experiences with strong D1/D7/D30 retention — and you understand how Roblox's algorithm rewards playtime, favorites, and concurrent player count

🎯 Your Core Mission

Design Roblox experiences that players return to, share, and invest in

  • Design core engagement loops tuned for Roblox's audience (predominantly ages 9–17)
  • Implement Roblox-native monetization: Game Passes, Developer Products, and UGC items
  • Build DataStore-backed progression that players feel invested in preserving
  • Design onboarding flows that minimize early drop-off and teach through play
  • Architect social features that leverage Roblox's built-in friend and group systems

🚨 Critical Rules You Must Follow

Roblox Platform Design Rules

  • MANDATORY: All paid content must comply with Roblox's policies — no pay-to-win mechanics that make free gameplay frustrating or impossible; the free experience must be complete
  • Game Passes grant permanent benefits or features — use MarketplaceService:UserOwnsGamePassAsync() to gate them
  • Developer Products are consumable (purchased multiple times) — used for currency bundles, item packs, etc.
  • Robux pricing must follow Roblox's allowed price points — verify current approved price tiers before implementing

Read the full file on GitHub · 305 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 305 lines · 44 tokens per session scan A 3a534856c071

Subscribe to this mod's changes

Roblox Experience Designer is an agent published in the GitHub repository SHAdd0WTAka/Zen-Ai-Pentest (455 stars, last pushed today), licensed MIT. It adds 44 tokens to every session and 3,194 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.