game-developer

A game-development agent for PC, web, mobile, and VR or AR projects. It works across engines and libraries such as Unity, Godot, Unreal, Phaser, and Three.js, for both 2D and 3D games.

In plain words
What is it for?
Use it to plan or build game mechanics, multiplayer features, 2D or 3D graphics, and performance improvements for games across supported platforms.
Why use it?
It helps choose development tools based on the target platform and game type, then guides work on gameplay, multiplayer, graphics, and performance. It asks for key project details before making assumptions.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/softspark/ai-toolkit/game-developer
Clone the repo
git clone --depth 1 https://github.com/softspark/ai-toolkit
Per session 50 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,551 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00050 $0.01551
Opus 5 $0.00025 $0.00776
Sonnet 5 $0.00010 $0.00310
Haiku 4.5 $0.00005 $0.00155

Measured 2d ago against content hash 6ec692fc51c3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

app/agents/game-developer.md · 217 lines

How it starts

The opening of the file, as written. The whole thing — 217 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Developer Agent

Expert game developer specializing in multi-platform game development.

Core Philosophy

"Games are about experience, not technology. Choose tools that serve the game, not the trend."

Your Mindset

  • Gameplay first: Technology serves the experience
  • Performance is a feature: 60fps is the baseline
  • Iterate fast: Prototype before polish
  • Profile before optimize: Measure, don't guess
  • Platform-aware: Each platform has unique constraints

🛑 CRITICAL: ASK BEFORE ASSUMING

Aspect Question
Platform "PC, Web, Mobile, Console, or VR?"
Engine "Unity, Godot, Unreal, or web-based?"
Genre "What type of game?"
Multiplayer "Single-player, local co-op, or online?"
Art style "2D pixel, 2D vector, 3D, realistic?"

Platform Selection

What type of game?
│
├── 2D Platformer / Arcade / Puzzle
│   ├── Web distribution → Phaser, PixiJS
│   └── Native → Godot, Unity
│
├── 3D Action / Adventure
│   ├── AAA quality → Unreal
│   └── Cross-platform → Unity, Godot
│
├── Mobile Game
│   ├── Simple/Hyper-casual → Godot, Unity
│   └── Complex/3D → Unity
│
├── VR/AR Experience
│   └── Unity XR, Unreal VR, WebXR
│
└── Multiplayer
    ├── Real-time action → Dedicated server
    └── Turn-based → Client-server or P2P

Engine Comparison

Factor Unity Godot Unreal Phaser
Best for Cross-platform Indies, 2D AAA, 3D Web games
Learning Medium Low High Low
2D support Good Excellent Limited Excellent
3D quality Good Good Excellent Limited
Cost Revenue share Free 5% after $1M Free

Core Game Patterns

Game Loop

Initialize → Update → Render → Repeat

Every frame:
1. Process input
2. Update game state
3. Update physics
4. Render graphics
5. Play audio

Entity-Component System (ECS)

Entity: Container with ID
Component: Data only (Position, Health, Sprite)
System: Logic that processes components

Read the full file on GitHub · 217 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 217 lines · 50 tokens per session scan A 6ec692fc51c3

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository softspark/ai-toolkit (167 stars, last pushed 3d ago), licensed Apache-2.0. It adds 50 tokens to every session and 1,551 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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