Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/AmaniDawn/DGameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/amanidawn/dgame/scenes)<a href="https://agentmods.dev/commands/amanidawn/dgame/scenes"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/scenes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/amanidawn/dgame/scenes"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/scenes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00922 |
| Opus 5.5 | $0.00000 | $0.00369 |
| Sonnet 5.5 | $0.00000 | $0.00184 |
| Haiku 4.5 | $0.00000 | $0.00092 |
Grade A, and why
scenes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to scenes — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Scene commands
Commands for creating, opening, saving and inspecting scenes, controlling the active scene, snapshotting a scene's hierarchy, and managing the Build Settings scene list. Mutating scene operations are blocked while the editor is entering or in play mode (they fail with a recoverable error before touching any state); read-only commands are safe in play mode.
create_scene
Create a new scene and save it to the given path under the authoring root.
| Parameter | Required | Default | Description |
|---|---|---|---|
path |
yes | – | Scene path relative to the authoring root (default Assets/); the Assets/ prefix and the .unity extension are optional. e.g. Scenes/Level1 |
additive |
no | false |
Open the new scene additively alongside currently open scenes instead of replacing them. |
template |
no | empty |
Initial contents: 'empty' (default) for a blank scene, or 'default' to seed a Main Camera + Directional Light matching Unity's built-in 3D template. |
Returns: AuthoringResult
Notes: Blocked during Play mode.
open_scene
Open an existing scene from the given path.
| Parameter | Required | Default | Description |
|---|---|---|---|
path |
yes | – | Scene path relative to the authoring root (default Assets/); the Assets/ prefix and the .unity extension are optional. |
additive |
no | false |
Open additively alongside currently open scenes instead of replacing them. |
Returns: AuthoringResult
Notes: Blocked during Play mode.
save_scene
Save an open scene. Saves the active scene when no path is given.
| Parameter | Required | Default | Description |
|---|---|---|---|
path |
no | – |
Path of the open scene to save (authoring-root relative; Assets/ prefix and .unity optional). Omit to save the active scene. |
Returns: AuthoringResult
Notes: Blocked during Play mode.
save_all
Save all open scenes that have unsaved changes.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 20d ago First seen · 94 lines · 0 tokens per session scan A 9ce48e8428e4
scenes is a command published in the GitHub repository AmaniDawn/DGame (173 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 922 tokens. A static security scan graded it A with 0 findings. It is 100% identical to scenes, differing in 0 lines, and is treated as a copy.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
web-build-fix
Diagnose and resolve web build, bundling, or deployment issues.
tech-debt
Track and prioritize technical debt.