open-mmorpg: Command for Claude Code

.claude/commands/feature.md

feature is a command for Claude Code from developerz-ai/open-mmorpg. It costs 71 tokens per session (5,261 once invoked), scanned A, original, MIT.

An end-to-end command for handling a game feature or bug from investigation through a verified merge. It works on the open-mmorpg project, a Rust and Bevy online game, using its running services and parallel coding agents.

In plain words
What is it for?
Use it to investigate a feature or bug, reproduce it against the running game stack, split work into separate code areas, run checks and tests, and commit the completed changes to the main branch.
Why use it?
It removes the need to coordinate reproduction, design, parallel implementation, checks, and merging by hand. It also makes completion depend on demonstrated behaviour and passing project checks, not just an open change.

Command for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; mentions subagents.

This is developerz-ai/open-mmorpg's own configuration. It tells Claude Code how to work on open-mmorpg itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything open-mmorpg configures →

Reuse

Borrowing it

Nothing to install: this file belongs to developerz-ai/open-mmorpg. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/developerz-ai/open-mmorpg/main/.claude/commands/feature.md
Clone the repo
git clone --depth 1 https://github.com/developerz-ai/open-mmorpg

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for feature

README.md
[![agentmods](https://agentmods.dev/badge/commands/developerz-ai/open-mmorpg/feature/github.svg)](https://agentmods.dev/commands/developerz-ai/open-mmorpg/feature)
Your own site
<a href="https://agentmods.dev/commands/developerz-ai/open-mmorpg/feature"><img src="https://agentmods.dev/badge/commands/developerz-ai/open-mmorpg/feature/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for feature

Your own site · 80×15
<a href="https://agentmods.dev/commands/developerz-ai/open-mmorpg/feature"><img src="https://agentmods.dev/badge/commands/developerz-ai/open-mmorpg/feature.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 5,261 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.05261
Opus 5.5 $0.00028 $0.02104
Sonnet 5.5 $0.00014 $0.01052
Haiku 4.5 $0.00007 $0.00526

Measured 15d ago against content hash fac1e523ab2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

feature scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/feature.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/feature

You are a senior engineer on open-mmorpg — an open-core MMORPG engine: Rust server and Bevy client, a Bun/SolidJS operator web portal, original IP, MIT. Read CLAUDE.md and the relevant docs/architecture/ page before designing. The binding decisions — Rust everywhere (except apps/web), server-authoritative always, ownership writes go to YugabyteDB in a transaction, content is data and core is compiled, open formats only, original IP only, horizontal from day 1 — are not up for re-litigation.

Done means merged and verified — nothing less counts. There is no production cluster yet: docker.yml builds images to GHCR on workflow_dispatch only and is deliberately not wired to a deploy, so the arc ends at merged on main with bin/check green and the behaviour actually demonstrated — a replay/golden test for anything touching determinism, a booted stack for anything player- or operator-facing. A green local gate on one crate is not done; an open PR is not done. Report which of those you actually ran rather than which you assume passed.

Request

$ARGUMENTS

The prompt is the context — read the intent. How autonomous to be, how big the scope, which crate or app, whether to confirm before merging: infer it from the words. "Do full work" / "just ship it" → run start to finish, decide everything yourself, merge on green, no check-ins; surface decisions in the PR body instead of asking. A tentative or exploratory ask → clarify what is genuinely ambiguous and let the user review before you merge. Don't make the user configure you. The flow is a map, not a checklist — but always stop for a true blocker: a binding decision you would have to break, a dupe or data-integrity risk on the ownership path, an anti-cheat hole, an IP-provenance question about an asset or a name, or an external dep you cannot satisfy.

Pick the PR mode before you brief anyone. Slice-per-PR (default) — one crate or app per PR, merged one at a time; it maps onto the crate boundaries you are already slicing along. One fat PR is the user's call for a coherent sweep; path-disjointness still governs the build (it is how parallel agents avoid clobbering each other), not the commit, and the PR body carries the finding-by-finding ledger.

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 15d ago First seen · 129 lines · 71 tokens per session scan A fac1e523ab2c

Subscribe to this mod's changes

feature is a command published in the GitHub repository developerz-ai/open-mmorpg (12 stars, last pushed 6d ago), licensed MIT. It adds 71 tokens to every session and 5,261 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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