absorb-release

absorb-release is a command for Claude Code from Engine-Room-Games/after-effects-mcp. It costs 51 tokens per session (1,403 once invoked), scanned A, original, MIT.

A release-update command for an After Effects tool project that compares tool versions, updates stale project notes, and records the version already handled.

In plain words
What is it for?
Use it when an After Effects tool release arrives to update project documentation, retire fixed journal entries, and save the absorbed version.
Why use it?
It prevents old workarounds and issue notes from being treated as current after the tools change.

Command for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions .claude-plugin; mentions CLAUDE.md; mentions Claude Code.

Part of the after-effects plugin — 3 skills, 4 commands, 1 MCP server shipped together

Good fit Use it when an After Effects tool release arrives to update project documentation, retire fixed journal entries, and save the absorbed version.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/engine-room-games/after-effects-mcp/absorb-release
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcp

Made for: Claude Code.

Or install after-effects, the plugin that ships this one along with the rest of its 3 skills, 4 commands, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for absorb-release

README.md
[![agentmods](https://agentmods.dev/badge/commands/engine-room-games/after-effects-mcp/absorb-release/github.svg)](https://agentmods.dev/commands/engine-room-games/after-effects-mcp/absorb-release)
Your own site
<a href="https://agentmods.dev/commands/engine-room-games/after-effects-mcp/absorb-release"><img src="https://agentmods.dev/badge/commands/engine-room-games/after-effects-mcp/absorb-release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for absorb-release

Your own site · 80×15
<a href="https://agentmods.dev/commands/engine-room-games/after-effects-mcp/absorb-release"><img src="https://agentmods.dev/badge/commands/engine-room-games/after-effects-mcp/absorb-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,403 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.01403
Opus 5.5 $0.00020 $0.00561
Sonnet 5.5 $0.00010 $0.00281
Haiku 4.5 $0.00005 $0.00140

Measured 1mo ago against content hash e496f1ec0950, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

absorb-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/commands/absorb-release.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Absorb a tools update

The After Effects tools have updated, or the user thinks they have. A release changes what the tools do, and what earlier sessions wrote down about them in this project — workarounds in AGENTS.md or CLAUDE.md, entries in the issue journal — does not update itself. This flow reads the delta once, corrects those notes, and records the version so no later session reads the history again.

$ARGUMENTS is the version the project last absorbed, if the user typed one.

When to run this

At the start of a session, compare two versions:

  • Recorded: the line Tools version last absorbed: <version> in the project's docs. init_project writes it into AGENTS.md.
  • Running: the server's own version. list_known_issues returns it as serverVersion, and every ae_guide({topic: "whats-new"}) answer opens with it.

Running newer than recorded, or no recorded line at all, is the cue. Two things update separately, so there can be two versions to look at: the MCP server (via npx, the standalone binary, or the Claude Desktop bundle) and, in Claude Code, the plugin that carries the skills and this command, whose version is in its .claude-plugin/plugin.json. The server's version is the one this flow records, because the server is what answers tool calls and what serves the whats-new topic. If the plugin is ahead of the server, the skill text may describe tools the server does not have yet — say so, and suggest updating the server rather than the notes.

1. Find the recorded version

Look for Tools version last absorbed: in AGENTS.md, then CLAUDE.md, .cursor/rules/, .windsurfrules, .github/copilot-instructions.md and any notes under .ae-mcp/. $ARGUMENTS overrides whatever is found.

Nothing recorded and nothing typed: ask whether these tools have been used in this project before. If they have, treat it as never absorbed and read the whole history — one long read, once. If the project is new, there is nothing to absorb: go to step 5 and just record the version.

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 122 lines · 51 tokens per session scan A e496f1ec0950

Subscribe to this mod's changes

absorb-release is a command published in the GitHub repository Engine-Room-Games/after-effects-mcp (32 stars, last pushed 2d ago), licensed MIT. It adds 51 tokens to every session and 1,403 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.