after-effects

An Adobe After Effects controller that turns written animation instructions into editable layers, keyframes, effects, expressions, and text.

In plain words
What is it for?
Creating and editing motion graphics or video animations from described instructions while keeping the result editable.
Why use it?
It removes the need to build every animation element manually in After Effects.

Plugin for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Claude Code
/plugin marketplace add Engine-Room-Games/after-effects-mcp
agentmods
npx agentmods add plugins/engine-room-games/after-effects-mcp/plugin
Clone the repo
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcp

Made for: Claude Code.

Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/.claude-plugin/plugin.json · 22 lines

What it actually says

{
  "name": "after-effects",
  "displayName": "After Effects",
  "version": "0.3.1",
  "description": "Control Adobe After Effects with AI — describe the animation you want and it gets built: layers, keyframes, effects, expressions and text, all editable afterwards.",
  "author": {
    "name": "Engine Room",
    "url": "https://github.com/Engine-Room-Games"
  },
  "homepage": "https://github.com/Engine-Room-Games/after-effects-mcp#readme",
  "repository": "https://github.com/Engine-Room-Games/after-effects-mcp",
  "license": "MIT",
  "keywords": [
    "after-effects",
    "adobe",
    "ai",
    "animation",
    "motion-graphics",
    "video"
  ]
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 22 lines scan A 7f52ebbf7e5b

Subscribe to this mod's changes

after-effects is a plugin published in the GitHub repository Engine-Room-Games/after-effects-mcp (5 stars, last pushed yesterday), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.