after-effects

after-effects is a plugin for Claude Code from Engine-Room-Games/after-effects-mcp. Its manifest loads nothing; the 3 skills, 4 commands, 1 MCP server it bundles cost 365 tokens per session together, scanned A, original, MIT.

An Adobe After Effects controller that turns written animation instructions into editable layers, keyframes, effects, expressions, and text.

In plain words
What is it for?
Creating and editing motion graphics or video animations from described instructions while keeping the result editable.
Why use it?
It removes the need to build every animation element manually in After Effects.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Good fit Creating and editing motion graphics or video animations from described instructions while keeping the result editable.

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Install in Claude Code
/plugin marketplace add Engine-Room-Games/after-effects-mcp
/plugin install after-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for after-effects

README.md
[![agentmods](https://agentmods.dev/badge/plugins/engine-room-games/after-effects-mcp/plugin/github.svg)](https://agentmods.dev/plugins/engine-room-games/after-effects-mcp/plugin)
Your own site
<a href="https://agentmods.dev/plugins/engine-room-games/after-effects-mcp/plugin"><img src="https://agentmods.dev/badge/plugins/engine-room-games/after-effects-mcp/plugin/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for after-effects

Your own site · 80×15
<a href="https://agentmods.dev/plugins/engine-room-games/after-effects-mcp/plugin"><img src="https://agentmods.dev/badge/plugins/engine-room-games/after-effects-mcp/plugin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured The manifest loads nothing itself; its 3 skills, 4 commands, 1 MCP server cost 365 tokens a session between them.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Security

Grade A, and why

after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/.claude-plugin/plugin.json · 22 lines

What it actually says

{
  "name": "after-effects",
  "displayName": "After Effects",
  "version": "0.5.1",
  "description": "Control Adobe After Effects with AI — describe the animation you want and it gets built: layers, keyframes, effects, expressions and text, all editable afterwards.",
  "author": {
    "name": "Engine Room",
    "url": "https://github.com/Engine-Room-Games"
  },
  "homepage": "https://github.com/Engine-Room-Games/after-effects-mcp#readme",
  "repository": "https://github.com/Engine-Room-Games/after-effects-mcp",
  "license": "MIT",
  "keywords": [
    "after-effects",
    "adobe",
    "ai",
    "animation",
    "motion-graphics",
    "video"
  ]
}
Contents

What it installs

The manifest is a name and a version. 3 skills, 4 commands, 1 MCP server travel with it, and installing the plugin installs all of them — 365 tokens a session between them. Each is measured on its own page, and each can be installed alone.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 18b90f99be00
  2. 1mo ago Changed 400ab8778c1a
  3. 1mo ago Changed 4d8d98506375
  4. 1mo ago First seen · 22 lines scan A 7f52ebbf7e5b

Subscribe to this mod's changes

after-effects is a plugin published in the GitHub repository Engine-Room-Games/after-effects-mcp (32 stars, last pushed 2d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.