Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/plugins/engine-room-games/after-effects-mcp/plugin)<a href="https://agentmods.dev/plugins/engine-room-games/after-effects-mcp/plugin"><img src="https://agentmods.dev/badge/plugins/engine-room-games/after-effects-mcp/plugin/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/plugins/engine-room-games/after-effects-mcp/plugin"><img src="https://agentmods.dev/badge/plugins/engine-room-games/after-effects-mcp/plugin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>Grade A, and why
after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
{
"name": "after-effects",
"displayName": "After Effects",
"version": "0.5.1",
"description": "Control Adobe After Effects with AI — describe the animation you want and it gets built: layers, keyframes, effects, expressions and text, all editable afterwards.",
"author": {
"name": "Engine Room",
"url": "https://github.com/Engine-Room-Games"
},
"homepage": "https://github.com/Engine-Room-Games/after-effects-mcp#readme",
"repository": "https://github.com/Engine-Room-Games/after-effects-mcp",
"license": "MIT",
"keywords": [
"after-effects",
"adobe",
"ai",
"animation",
"motion-graphics",
"video"
]
}
What it installs
The manifest is a name and a version. 3 skills, 4 commands, 1 MCP server travel with it, and installing the plugin installs all of them — 365 tokens a session between them. Each is measured on its own page, and each can be installed alone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed 18b90f99be00
- 1mo ago Changed 400ab8778c1a
- 1mo ago Changed 4d8d98506375
- 1mo ago First seen · 22 lines scan A 7f52ebbf7e5b
after-effects is a plugin published in the GitHub repository Engine-Room-Games/after-effects-mcp (32 stars, last pushed 2d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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