ae-setup

ae-setup is a skill for Claude Code from Engine-Room-Games/after-effects-mcp. It costs 74 tokens per session (3,240 once invoked), scanned A, original, MIT.

A setup troubleshooter for connecting coding tools to Adobe After Effects, a program for creating motion graphics and visual effects.

In plain words
What is it for?
Use it when After Effects tools cannot connect, when installing the panel for the first time, or when the connection needs repair.
Why use it?
It identifies whether the panel is missing, After Effects is closed, Adobe is blocking it, or the connection is simply busy.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the after-effects plugin — 3 skills, 4 commands, 1 MCP server shipped together

Good fit Use it when After Effects tools cannot connect, when installing the panel for the first time, or when the connection needs repair.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/engine-room-games/after-effects-mcp/ae-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Engine-Room-Games/after-effects-mcp --skill ae-setup
Clone the repo
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcp

Made for: Claude Code.

Or install after-effects, the plugin that ships this one along with the rest of its 3 skills, 4 commands, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ae-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/ae-setup/github.svg)](https://agentmods.dev/skills/engine-room-games/after-effects-mcp/ae-setup)
Your own site
<a href="https://agentmods.dev/skills/engine-room-games/after-effects-mcp/ae-setup"><img src="https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/ae-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ae-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/engine-room-games/after-effects-mcp/ae-setup"><img src="https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/ae-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,240 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.03240
Opus 5.5 $0.00030 $0.01296
Sonnet 5.5 $0.00015 $0.00648
Haiku 4.5 $0.00007 $0.00324

Measured 1mo ago against content hash b7c8d92a0c12, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ae-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/ae-setup/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Getting After Effects connected

The tools talk to a small panel that runs inside After Effects. Three things must be true for that to work: the panel is installed, Adobe is willing to load it, and AE is open.

Assume the person you are helping is a motion designer, not a developer. They should never need to open a terminal — you have tools for all of this.

Always start with check_setup

check_setup is read-only and safe to call at any time. It returns a checks array and a nextSteps list already written in plain language.

Relay nextSteps to the user directly. Do not paraphrase it into jargon, and do not invent steps it did not mention.

A timeout is not a disconnection

Before you start any repair, work out which of five failures you have. They read alike and their remedies contradict each other:

  • Did not answer in time — something is listening; it is just too busy to reply. After Effects is single-threaded, so a long script or a modal dialog waiting for a click blocks it completely. Nothing is broken and nothing needs installing. The call did reach After Effects and may still be running, so do not re-send it.
  • Cannot reach — nothing is listening on the port the server tried. That is the case the repair path below is for — unless the next case applies, so read the message to the end: it now says which other ports it looked at and what it found there.
  • Cannot reach on port X, while check_setup reports the panel on port Y — the server's idea of the port went stale, not the panel. The panel is running and answering; the server was started from a port file that no longer described it. check_setup reports this as its own check, portAgreement, with both numbers. Retry the failed call: the server re-checks the port whenever a call is refused and switches to the port that answers by itself. If it still fails, reconnect the MCP server (restart the client's connection to it, not After Effects). Never restart After Effects for this — something is listening, and a restart costs the user their work in progress for nothing.
  • Refused: the bridge token did not match — the panel is running and answered straight away, and what it answered was no. The call never reached After Effects, so nothing in the project changed. The bridge requires a token because it is an HTTP server on 127.0.0.1 and a web page in the user's browser can reach that; the panel writes one beside its port file each time it binds. Do not restart After Effects, do not run setup_panel, and do not re-send the call — it will be refused identically until the cause is fixed. Run check_setup: its bridgeToken check says whether the token file is readable, and nextSteps carries the rest. The usual causes are an MCP server older than the running panel (update it and reconnect) or a server that cannot see the file the panel wrote, which happens when the client runs it sandboxed or as another user.
  • Waited behind another op for the write queue and was dropped — the panel is fine and this call never left the server, so nothing in the project was changed. Writes are serialized so that they land in the order the agent issued them and nothing drops into the middle of work the user asked for as one thing; something in front is taking a very long time, usually a long run_batch. Re-sending is safe here, once the work in front has finished; this is the one of the four where it is. Find out what is in front with get_job or await_job — reads are never queued, so list_ and get_ calls still answer.

Read the full file on GitHub · 188 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +13 lines b7c8d92a0c12
  2. 1mo ago Changed · +63 lines · +13 tokens per session 66e9c2a1f526
  3. 1mo ago Changed · +24 lines d712b61da2f5
  4. 2mo ago First seen · 88 lines · 61 tokens per session scan A 40faa679b777

Subscribe to this mod's changes

ae-setup is a skill published in the GitHub repository Engine-Room-Games/after-effects-mcp (38 stars, last pushed today), licensed MIT. It adds 74 tokens to every session and 3,240 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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