after-effects

after-effects is a skill for Claude Code from Engine-Room-Games/after-effects-mcp. It costs 70 tokens per session (8,456 once invoked), scanned A, original, MIT.

A guide for controlling Adobe After Effects, a desktop app for making motion graphics and animations. It covers projects, compositions, layers, keyframes, effects, text, shapes, and expressions.

In plain words
What is it for?
Use it to inspect an After Effects project, build or edit compositions, animate layers, set timing and easing, and apply effects or expressions.
Why use it?
It helps avoid guessing about the open project and mistakes that can quietly produce incorrect visual results. It also helps keep new work consistent with the project's existing style guide.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the after-effects plugin — 3 skills, 3 commands, 1 MCP server shipped together

Good fit Use it to inspect an After Effects project, build or edit compositions, animate layers, set timing and easing, and apply effects or expressions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/engine-room-games/after-effects-mcp/after-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Engine-Room-Games/after-effects-mcp --skill after-effects
Clone the repo
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcp

Made for: Claude Code.

Or install after-effects, the plugin that ships this one along with the rest of its 3 skills, 3 commands, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for after-effects

README.md
[![agentmods](https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/after-effects/github.svg)](https://agentmods.dev/skills/engine-room-games/after-effects-mcp/after-effects)
Your own site
<a href="https://agentmods.dev/skills/engine-room-games/after-effects-mcp/after-effects"><img src="https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/after-effects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for after-effects

Your own site · 80×15
<a href="https://agentmods.dev/skills/engine-room-games/after-effects-mcp/after-effects"><img src="https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/after-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,456 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.08456
Opus 5 $0.00035 $0.04228
Sonnet 5 $0.00014 $0.01691
Haiku 4.5 $0.00007 $0.00846

Measured 3d ago against content hash 59754504779e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/after-effects/SKILL.md · 429 lines

How it starts

The opening of the file, as written. The whole thing — 429 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Driving After Effects

You have direct control of a live After Effects session. The user sees every change immediately, and every tool call is a real undo step in their project. Work like a motion designer at the keyboard, not like a script that fires blind.

Two things sit behind this guide rather than in it, so they are not resident in every session. Both are reachable either way — ae_guide({topic: …}) from any client, or the file beside this one if you loaded this as a skill:

  • extendscript-gotchas (references/extendscript-gotchas.md) — read it before writing any raw ExtendScript for run_jsx. Property lookups that return null, what copyToComp really does, comp time versus layer time, the reserved words that stop a script before its first line.
  • whats-new (references/whats-new.md) — what changed recently. Read it when a call behaves differently from what you expected, or the user says a tool used to work another way.

Read the house style first

get_house_style returns the style guide for the project that is currently open — palette, type, motion defaults, layout rules — read from house-style.md sitting next to the .aep file. Call it once at the start of any build task and follow what it says. It costs one cheap call and it is the difference between work that matches everything else the user has made and work that does not.

What comes back is a digest, not the document: the palette as named hexes, the type, the motion defaults, the layout rules, and a note naming anything it could not summarise. That is a few hundred tokens and it is what you build from. Pass detail: "full" when you need the guide's own wording — and always before set_house_style, which replaces the whole file, so you have to send the merged document rather than a patch. A guide written as unstructured prose comes back structured: false with its opening text, which is an honest "I could not read this as a spec", not an empty answer.

If it reports found: false, build with sensible defaults and offer once, at the end, to capture a style guide from what you just made. Don't nag about it.

Read the full file on GitHub · 429 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +189 lines 59754504779e
  2. 8d ago First seen · 240 lines · 70 tokens per session scan A 2a4125c8fe0d

Subscribe to this mod's changes

after-effects is a skill published in the GitHub repository Engine-Room-Games/after-effects-mcp (7 stars, last pushed 3d ago), licensed MIT. It adds 70 tokens to every session and 8,456 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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