slideshow

A workflow for creating navigable HyperFrames slide decks, such as presentations, pitch decks, or interactive presentations, from separate slides.

In plain words
What is it for?
It helps build or convert content into decks with fragment reveals, branching, hotspot navigation, speaker notes, and presenter mode.
Why use it?
It turns a continuous animated composition into a deck that viewers can navigate slide by slide, with optional reveals, links between slides, and presenter notes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/heygen-com/hyperframes/slideshow
Any agent
npx skills add heygen-com/hyperframes --skill slideshow
Clone the repo
git clone --depth 1 https://github.com/heygen-com/hyperframes

Made for: Claude Code, Codex.

Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,343 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00083 $0.07343
Opus 5 $0.00042 $0.03671
Sonnet 5 $0.00017 $0.01469
Haiku 4.5 $0.00008 $0.00734

Measured 2d ago against content hash 8e5ef14eb899, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

slideshow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/slideshow/SKILL.md · 530 lines

How it starts

The opening of the file, as written. The whole thing — 530 lines — stays where its author put it; the contents beside it link to each section on GitHub.

First, keep this skill fresh — confirm with the user before running: npx hyperframes skills update slideshow. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

figma source: If the deck's content or storyboard comes from a figma.com URL, run /figma first — asset export, brand tokens, and storyboard reconstruction if the source is a strip of scene frames — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, .media/manifest.jsonl provenance, and brand-token var() binding, so a later brand change can't propagate without a full re-import.

Slideshow authoring contract

A HyperFrames slideshow is a normal HyperFrames composition — scenes, clips, GSAP timelines — with one extra ingredient: a JSON island that declares which scenes are slides and how they connect. The player's SlideshowController reads the island and turns the continuous GSAP timeline into a discrete, navigable deck.

Read /hyperframes-core first for the base composition contract (clips, tracks, data-* attributes, determinism rules). This skill covers only what is new: the island schema, slide writing rules, fragments, branching, validation, and the wrapping component.

Output — a navigable deck, not a linear MP4

A slideshow's output is the running deck: serve it with hyperframes present <project-dir> (or Studio present mode) — the player's SlideshowController reads the island and drives navigation, fragments, branching, and presenter mode. See Presenting and handoff below.

Do not hyperframes render a slideshow into a single MP4. A deck is authored as several top-level scene compositions (one data-composition-id per slide) with no master-root composition wrapping them, so render resolves only the first composition and emits a silently truncated MP4 (e.g. 6s of a 40-second deck). A linear main-line export (main slides only, branch sequences excluded) is deferred — until it ships, the supported outputs are the live present deck and per-slide snapshot stills. If a user needs a linear MP4 today, surface this limitation rather than pointing render at the deck.

Read the full file on GitHub · 530 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 530 lines · 83 tokens per session scan A 8e5ef14eb899

Subscribe to this mod's changes

slideshow is a skill published in the GitHub repository heygen-com/hyperframes (43,141 stars, last pushed 2d ago), licensed Apache-2.0. It adds 83 tokens to every session and 7,343 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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