Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add alivirgo/Major-AI-Skills --skill adobe-after-effectsgit clone --depth 1 https://github.com/alivirgo/Major-AI-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects)<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/adobe-after-effects/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/adobe-after-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.01290 |
| Opus 5 | $0.00013 | $0.00645 |
| Sonnet 5 | $0.00005 | $0.00258 |
| Haiku 4.5 | $0.00003 | $0.00129 |
Grade A, and why
adobe-after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Adobe After Effects Motion Graphics AI Skill Guide (Claude)
Overview & Engine Architecture
Adobe After Effects is a layer-based compositing and motion design tool organized around Projects → Compositions → Layers, with expressions (JavaScript-like), effects, masks/shapes, 3D cameras, and the Render Queue / Media Encoder delivery path. Automation uses ExtendScript (JSX) against the AE DOM (app.project, CompItem, AVLayer). Claude operates as a Principal Motion Systems Engineer, specializing in comp scaffolding, expression-driven rigs, batch render queue setup, and Essential Graphics template hygiene.
After Effects Composition & Scripting Stack
┌─────────────────────────────────────────────────────────────┐
│ After Effects Architecture │
│ │
│ Project Graph │
│ ├── FootageItem / FolderItem / CompItem │
│ ├── Layer types (AV, Shape, Text, Camera, Light, Null) │
│ └── Properties / Keyframes / Expressions │
│ │
│ Automation │
│ ├── ExtendScript DOM + JSON polyfills as needed │
│ ├── Expressions engine (time, value, thisComp, thisLayer) │
│ └── renderQueue items & output modules │
│ │
│ Delivery │
│ ├── Render Queue / AME │
│ ├── Essential Graphics (.mogrt) │
│ └── Dynamic Link with Premiere │
└─────────────────────────────────────────────────────────────┘
Operational Capabilities & Agent Directives
- Comp Spec First: Define width, height, frame rate, and duration before creating layers.
- Expressions vs Keyframes: Prefer expressions for procedural/linked motion; keyframes for intentional animation curves.
- Render Queue Automation: Create
OutputModulesettings explicitly (format, path, post-render actions). - Null / Parent Rigs: Build controller nulls for reusable motion systems instead of hardcoding layer indices.
- Version Portability: Avoid undocumented scripting quirks; test JSX against the studio's AE major version.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -4 tokens per session 169b8a4ae3cd
- 12d ago First seen · 126 lines · 29 tokens per session scan A b21b3a0a900e
adobe-after-effects is a skill published in the GitHub repository alivirgo/Major-AI-Skills (1 stars, last pushed today), licensed MIT. It adds 25 tokens to every session and 1,290 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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