Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add alivirgo/Major-AI-Skills --skill adobe-after-effectsgit clone --depth 1 https://github.com/alivirgo/Major-AI-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects)<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/adobe-after-effects/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/adobe-after-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.01929 |
| Opus 5.5 | $0.00014 | $0.00772 |
| Sonnet 5.5 | $0.00007 | $0.00386 |
| Haiku 4.5 | $0.00004 | $0.00193 |
Grade A, and why
adobe-after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Adobe After Effects Motion Graphics AI Skill Guide (Claude)
Overview & Engine Architecture
After Effects is layer-based: Project → CompItem → Layers → Properties / Keyframes / Expressions. Automation is primarily ExtendScript (JSX, ES3 dialect) against app.project, CompItem, AVLayer, and renderQueue. Delivery: Render Queue (blocking render()), Queue in AME (queueInAME), or Essential Graphics → .mogrt. Dynamic Link ties comps into Premiere.
Keep scripts ES3-compatible (var, no arrow functions/template literals in JSX shipped to AE).
┌─────────────────────────────────────────────────────────────┐
│ After Effects build → deliver │
│ │
│ Project graph │
│ ├── FootageItem / FolderItem / CompItem │
│ ├── Layer types (AV, Shape, Text, Camera, Light, Null) │
│ └── Keyframes / Expressions / Effects │
│ │
│ Automation │
│ ├── ExtendScript DOM + beginUndoGroup │
│ ├── Expressions (thisComp / thisLayer / time) │
│ └── Essential Graphics property exposure │
│ │
│ Delivery │
│ ├── Render Queue + OutputModule templates │
│ ├── queueInAME(false|true) │
│ └── exportAsMotionGraphicsTemplate → .mogrt │
└─────────────────────────────────────────────────────────────┘
When to use / when not to
Use when
- Creating comps, text/shape layers, null/parent rigs, expressions, or batch render queue items.
- Packaging lower-thirds / bugs as
.mogrtfor Premiere editors. - Diagnosing expression errors, missing fonts, or output module template mismatches.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · +57 lines · +11 tokens per session 725ece1b7742
- 1mo ago Changed · -4 tokens per session 169b8a4ae3cd
- 2mo ago First seen · 126 lines · 29 tokens per session scan A b21b3a0a900e
adobe-after-effects is a skill published in the GitHub repository alivirgo/Major-AI-Skills (2 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 1,929 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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