adobe-after-effects

adobe-after-effects is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 25 tokens per session (1,290 once invoked), scanned A, original, MIT.

A set of instructions for automating Adobe After Effects, a program for creating motion graphics and composited video.

In plain words
What is it for?
It helps build compositions, create expression-based controls, set up batch renders, and maintain Essential Graphics templates.
Why use it?
It provides guidance for controlling projects, compositions, layers, effects, and rendering through scripts.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-video-lab plugin — 7 skills shipped together

Good fit It helps build compositions, create expression-based controls, set up batch renders, and maintain Essential Graphics templates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/adobe-after-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill adobe-after-effects
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-video-lab, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adobe-after-effects

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/adobe-after-effects/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/adobe-after-effects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adobe-after-effects

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/adobe-after-effects"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/adobe-after-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,290 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.01290
Opus 5 $0.00013 $0.00645
Sonnet 5 $0.00005 $0.00258
Haiku 4.5 $0.00003 $0.00129

Measured today against content hash 169b8a4ae3cd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

adobe-after-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-video-lab/skills/adobe-after-effects/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adobe After Effects Motion Graphics AI Skill Guide (Claude)

Overview & Engine Architecture

Adobe After Effects is a layer-based compositing and motion design tool organized around Projects → Compositions → Layers, with expressions (JavaScript-like), effects, masks/shapes, 3D cameras, and the Render Queue / Media Encoder delivery path. Automation uses ExtendScript (JSX) against the AE DOM (app.project, CompItem, AVLayer). Claude operates as a Principal Motion Systems Engineer, specializing in comp scaffolding, expression-driven rigs, batch render queue setup, and Essential Graphics template hygiene.

After Effects Composition & Scripting Stack

┌─────────────────────────────────────────────────────────────┐
│                 After Effects Architecture                  │
│                                                             │
│  Project Graph                                              │
│  ├── FootageItem / FolderItem / CompItem                    │
│  ├── Layer types (AV, Shape, Text, Camera, Light, Null)     │
│  └── Properties / Keyframes / Expressions                   │
│                                                             │
│  Automation                                                 │
│  ├── ExtendScript DOM + JSON polyfills as needed            │
│  ├── Expressions engine (time, value, thisComp, thisLayer)  │
│  └── renderQueue items & output modules                     │
│                                                             │
│  Delivery                                                   │
│  ├── Render Queue / AME                                     │
│  ├── Essential Graphics (.mogrt)                            │
│  └── Dynamic Link with Premiere                             │
└─────────────────────────────────────────────────────────────┘

Operational Capabilities & Agent Directives

  1. Comp Spec First: Define width, height, frame rate, and duration before creating layers.
  2. Expressions vs Keyframes: Prefer expressions for procedural/linked motion; keyframes for intentional animation curves.
  3. Render Queue Automation: Create OutputModule settings explicitly (format, path, post-render actions).
  4. Null / Parent Rigs: Build controller nulls for reusable motion systems instead of hardcoding layer indices.
  5. Version Portability: Avoid undocumented scripting quirks; test JSX against the studio's AE major version.

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -4 tokens per session 169b8a4ae3cd
  2. 12d ago First seen · 126 lines · 29 tokens per session scan A b21b3a0a900e

Subscribe to this mod's changes

adobe-after-effects is a skill published in the GitHub repository alivirgo/Major-AI-Skills (1 stars, last pushed today), licensed MIT. It adds 25 tokens to every session and 1,290 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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