style-guide

style-guide is a skill for Claude Code from Engine-Room-Games/after-effects-mcp. It costs 74 tokens per session (1,793 once invoked), scanned A, original, MIT.

A guide for recording a motion designer’s visual preferences in a house-style file next to an After Effects project.

In plain words
What is it for?
Use it to create, update, or review a project style guide so later motion-graphics work follows the designer’s established look.
Why use it?
It turns an existing piece of work into concrete guidance about colours, fonts, spacing, shapes, and animation timing instead of relying on vague descriptions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the after-effects plugin — 3 skills, 4 commands, 1 MCP server shipped together

Good fit Use it to create, update, or review a project style guide so later motion-graphics work follows the designer’s established look.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/engine-room-games/after-effects-mcp/style-guide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Engine-Room-Games/after-effects-mcp --skill style-guide
Clone the repo
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcp

Made for: Claude Code.

Or install after-effects, the plugin that ships this one along with the rest of its 3 skills, 4 commands, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for style-guide

README.md
[![agentmods](https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/style-guide/github.svg)](https://agentmods.dev/skills/engine-room-games/after-effects-mcp/style-guide)
Your own site
<a href="https://agentmods.dev/skills/engine-room-games/after-effects-mcp/style-guide"><img src="https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/style-guide/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for style-guide

Your own site · 80×15
<a href="https://agentmods.dev/skills/engine-room-games/after-effects-mcp/style-guide"><img src="https://agentmods.dev/badge/skills/engine-room-games/after-effects-mcp/style-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,793 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.01793
Opus 5.5 $0.00030 $0.00717
Sonnet 5.5 $0.00015 $0.00359
Haiku 4.5 $0.00007 $0.00179

Measured 1mo ago against content hash a327f3367126, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

style-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/style-guide/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Capturing a house style

A house style is the difference between an assistant that builds a lower third and one that builds their lower third. It lives in house-style.md beside the .aep file, and get_house_style reads it before any build task.

Your job here is to get one written with as little effort from the user as possible. They are a motion designer. They know exactly what their work looks like and will struggle to dictate it as a specification — so do not ask them to.

Two ways in. Prefer the first.

1. Read it off work they already like

This is far better than any questionnaire, because it produces real numbers instead of adjectives.

  1. Ask which comp to learn from — "point me at something that looks the way you want everything to look."

  2. get_comp for size and frame rate, then get_layer_full on the layers that carry the look: the text, the background, the accent shapes.

  3. Pull out the concrete values — hex colours, font families and sizes, tracking, corner radii, stroke widths, the position of things relative to the frame.

  4. Read the keyframes too. get_keyframes plus the ease settings tell you the timing signature: how long a standard in-animation takes, whether it overshoots, whether anything is ever linear.

  5. Show them what you found, in their language, and ask what to change:

    Here's what I read off that comp: near-black background #0B0D12, white text in Inter Semibold at 64px with slightly tight tracking, one green accent #3DC46E. Things scale in over about 0.4s with an overshoot to 108% and easy ease on both ends. Nothing sits perfectly still — there's a slow wiggle on the chip. Does that sound like your style, or was that comp a one-off?

  6. Write it with set_house_style.

2. Ask, when there is nothing to read

Only if the project is empty or they have no reference. Keep it to four questions, and offer concrete options rather than open ones — "dark or light background?" beats "what's your palette?". Then build one small example, show it with screenshot_frame, and refine from their reaction. Reacting is easier than specifying.

Read the full file on GitHub · 157 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +33 lines a327f3367126
  2. 1mo ago First seen · 124 lines · 74 tokens per session scan A 71ab89f47a07

Subscribe to this mod's changes

style-guide is a skill published in the GitHub repository Engine-Room-Games/after-effects-mcp (37 stars, last pushed 3d ago), licensed MIT. It adds 74 tokens to every session and 1,793 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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