Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/hermeticormus/claude-code-game-development/refactor-cleangit clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-developmentWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.05383 |
| Opus 5 | $0.00000 | $0.02691 |
| Sonnet 5 | $0.00000 | $0.01077 |
| Haiku 4.5 | $0.00000 | $0.00538 |
Grade A, and why
refactor-clean scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 886 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Refactor and Clean Code
You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.
Context
The user needs help refactoring code to make it cleaner, more maintainable, and aligned with best practices. Focus on practical improvements that enhance code quality without over-engineering.
Requirements
$ARGUMENTS
Instructions
1. Code Analysis
First, analyze the current code for:
-
Code Smells
- Long methods/functions (>20 lines)
- Large classes (>200 lines)
- Duplicate code blocks
- Dead code and unused variables
- Complex conditionals and nested loops
- Magic numbers and hardcoded values
- Poor naming conventions
- Tight coupling between components
- Missing abstractions
-
SOLID Violations
- Single Responsibility Principle violations
- Open/Closed Principle issues
- Liskov Substitution problems
- Interface Segregation concerns
- Dependency Inversion violations
-
Performance Issues
- Inefficient algorithms (O(n²) or worse)
- Unnecessary object creation
- Memory leaks potential
- Blocking operations
- Missing caching opportunities
2. Refactoring Strategy
Create a prioritized refactoring plan:
Immediate Fixes (High Impact, Low Effort)
- Extract magic numbers to constants
- Improve variable and function names
- Remove dead code
- Simplify boolean expressions
- Extract duplicate code to functions
Method Extraction
# Before
def process_order(order):
# 50 lines of validation
# 30 lines of calculation
# 40 lines of notification
# After
def process_order(order):
validate_order(order)
total = calculate_order_total(order)
send_order_notifications(order, total)
Class Decomposition
- Extract responsibilities to separate classes
- Create interfaces for dependencies
- Implement dependency injection
- Use composition over inheritance
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 886 lines · 0 tokens per session scan A 4a30df0e70cb
refactor-clean is a command published in the GitHub repository HermeticOrmus/claude-code-game-development (58 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 5,383 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
build
Run full verification pipeline.
fest-show
Show festival progression (in-progress tasks, roadmap, and dependency view).
generate-rules
Generate development rules and standards into RULES.md.
config
Command "config" from sdebruyn/fabric-dw-mcp-cli, covering configuration & defaults, http retry budget, sql retry budget, mcp workspace allowlist {#mcp-workspace-allowlist} and mcp server log level.
unity-placeholders
Generate placeholder sprites, 3D primitives, prefabs, and audio stubs for a Unity project so the game is visually testable before final assets exist.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.