Borrowing it
Nothing to install: this file belongs to mistwire/RPG-AI-tutor. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/mistwire/RPG-AI-tutor/main/.claude/commands/level-up.mdgit clone --depth 1 https://github.com/mistwire/RPG-AI-tutorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/mistwire/rpg-ai-tutor/level-up)<a href="https://agentmods.dev/commands/mistwire/rpg-ai-tutor/level-up"><img src="https://agentmods.dev/badge/commands/mistwire/rpg-ai-tutor/level-up/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/mistwire/rpg-ai-tutor/level-up"><img src="https://agentmods.dev/badge/commands/mistwire/rpg-ai-tutor/level-up.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00013 | $0.00369 |
| Opus 5.5 | $0.00005 | $0.00148 |
| Sonnet 5.5 | $0.00003 | $0.00074 |
| Haiku 4.5 | $0.00001 | $0.00037 |
Grade A, and why
level-up scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
- Read
character-sheet/character-sheet.md. - Recompute, per the tables in
CLAUDE.md: each subtopic's rank from itsxp, andglobal_levelfrom totalglobal_xp(sum of all subtopicxp) across subtopics. - Update
class_titleif a level milestone was crossed — invent a fitting, topic-flavored title. - If any subtopic rank increased, or the global level increased, award a badge if it feels like a meaningful milestone (first rank-up, first S-rank, all subtopics at a given rank, etc.) and add it to
badges. - Write the updated frontmatter back to
character-sheet/character-sheet.md, append a short journal entry with today's date, and updatelast_updated. - If
character-sheet/story.mdhas an active genre and something actually changed: read its existing chronicle first (continuity matters — don't contradict established names/events), then narrate the next beat. A subtopic rank-up gets a beat in that subtopic's arc; a subtopic hitting S-rank marks that arc"complete"and gets an actual conclusion, not just a bigger rank-up beat; a big global-level milestone escalates thethroughline. Append the new beat(s) to the chronicle and updatelast_updatedinstory.md. If every arc is now"complete", write the saga's real ending. - Announce every change with RPG fanfare — treat a rank-up like a genuine in-game level-up moment, folding in the story beat if one was written.
- If nothing changed, just report current standing without pretending something happened.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 13 lines · 13 tokens per session scan A 2cf74c3b3231
level-up is a command published in the GitHub repository mistwire/RPG-AI-tutor (2 stars, last pushed 2mo ago), licensed MIT. It adds 13 tokens to every session and 369 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
level-up compared with commands from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| level-upmistwire/RPG-AI-tutor | Command | 2 | 2mo ago | MIT | A | 13 | Claude Code |
| waitAlex-Rachel/TEngine | Command | 2.4k | today | MIT | A | 0 | Claude Code |
| cert-checkMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 11 | Claude Code |
| combat-designMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 14 | Claude Code |
| ui-flow-reviewMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 15 | Claude Code |
| tech-debtstriderZA/OpenCodeGameStudios | Command | 116 | 2d ago | MIT | A | 9 | Claude Code |
| web-build-fixMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 14 | Claude Code |