Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/pipeline-spec)<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/pipeline-spec"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/pipeline-spec/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/pipeline-spec"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/pipeline-spec.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00013 | $0.00766 |
| Opus 5 | $0.00006 | $0.00383 |
| Sonnet 5 | $0.00003 | $0.00153 |
| Haiku 4.5 | $0.00001 | $0.00077 |
Grade A, and why
pipeline-spec scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CI/CD Pipeline Specification Generator
Generate a comprehensive CI/CD pipeline specification tailored to the project's needs.
Context Gathering
Before generating, understand:
Project Context
- Game engine (Unity/Unreal/Godot/Custom)
- Target platforms (PC, Console, Mobile, Web)
- Repository structure (monorepo, multi-repo)
- Team size and workflow (trunk-based, git flow)
CI Platform
- GitHub Actions, GitLab CI, Jenkins, Azure DevOps, etc.
- Runner availability (hosted vs self-hosted)
- Budget constraints
Current State
- Existing CI/CD (if any)
- Pain points to address
- Build time targets
Output Format
# CI/CD Pipeline Specification: [Project Name]
## Overview
**CI Platform:** [Platform]
**Engine:** [Engine]
**Platforms:** [Target platforms]
**Workflow:** [Branching strategy]
## Pipeline Triggers
| Event | Pipeline | Purpose |
|-------|----------|---------|
| Push to main | Full build + deploy | Production releases |
| Pull request | Quick build + tests | PR validation |
| Tag v*.*.* | Release pipeline | Version releases |
| Schedule (nightly) | Full test suite | Comprehensive testing |
| Manual | Deploy to [env] | On-demand deployment |
## Pipeline Stages
### Stage 1: Validation
**Duration:** ~2-3 minutes
**Runs on:** [Runner type]
```yaml
steps:
- lint
- format-check
- license-check
Stage 2: Build
Duration: ~[X] minutes Runs on: [Runner type]
Platform Matrix
| Platform | Runner | Artifacts |
|---|---|---|
| Windows | windows-latest | game-win64.zip |
| macOS | macos-latest | game-osx.dmg |
| Linux | ubuntu-latest | game-linux.tar.gz |
| WebGL | ubuntu-latest | game-webgl.zip |
Stage 3: Test
Duration: ~[X] minutes
parallel:
- unit-tests
- integration-tests
Stage 4: Deploy
Environments: [dev, staging, production]
conditions:
- dev: auto on develop
- staging: auto on main
- production: manual approval
Caching Strategy
| Cache | Key Pattern | Size Estimate |
|---|---|---|
| Unity Library | unity-${{ hashFiles('**/Packages/') }} | ~2GB |
| node_modules | npm-${{ hashFiles('**/package-lock.json') }} | ~500MB |
Secrets Required
| Secret | Purpose | Scope |
|---|---|---|
| STEAM_USERNAME | Steam deployment | deploy jobs |
| SIGNING_CERT | Code signing | build jobs |
Environment Configuration
| Environment | URL | Protection |
|---|---|---|
| Development | dev.example.com | None |
| Staging | staging.example.com | None |
| Production | example.com | Required reviewers |
Performance Targets
| Metric | Target |
|---|---|
| PR feedback | < 10 minutes |
| Full build | < 30 minutes |
| Deploy time | < 5 minutes |
Estimated Costs
| Resource | Monthly Estimate |
|---|---|
| CI minutes | $[X] |
| Storage | $[X] |
| Runners | $[X] |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 132 lines · 13 tokens per session scan A 5e5260024b86
pipeline-spec is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 13 tokens to every session and 766 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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