Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/toshikiimagawa/unity-claude-code-tools/buildgit clone --depth 1 https://github.com/ToshikiImagawa/unity-claude-code-toolsWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00008 | $0.00371 |
| Opus 5 | $0.00004 | $0.00186 |
| Sonnet 5 | $0.00002 | $0.00074 |
| Haiku 4.5 | $0.00001 | $0.00037 |
Grade A, and why
build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/build Command
Execute Unity build validation for the current Unity project.
Arguments
$ARGUMENTS
Optional build target can be specified:
StandaloneOSX(default) - macOSStandaloneLinux64- LinuxStandaloneWindows64- WindowsiOS- iOSAndroid- AndroidWebGL- WebGL
Usage Examples
/build
/build StandaloneLinux64
/build iOS
Execution
Follow the unity-build skill to execute the build validation:
- Run the build script to check if Unity Editor is running
- Based on the mode:
- Batch mode (Editor closed): Full batch build via script, analyze with
build-resultagent - Editor mode (Editor open): Use Unity MCP to:
validate_script- Check for compilation errorsmanage_editor- Enter/exit Play mode for runtime validationread_console- Read compilation results and errors
- Batch mode (Editor closed): Full batch build via script, analyze with
Expected Output
The build result will be displayed in one of these formats:
Success:
[BUILD OK] Compilation succeeded with no errors.
Failure:
[BUILD FAILED] N error(s) found.
- {FilePath}({Line},{Column}): {ErrorCode} {Message}
If errors are found, suggest fixes based on the error messages.
Notes
- When Unity Editor is open, build validation is performed via Unity MCP
- Unity MCP must be installed in the Unity project for Editor mode
- If Unity MCP is not available, suggest closing Unity Editor to run in batch mode
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 63 lines · 8 tokens per session scan A 2c3ec494d4f8
build is a command published in the GitHub repository ToshikiImagawa/unity-claude-code-tools (2 stars, last pushed 7mo ago), licensed MIT. It adds 8 tokens to every session and 371 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
unity-placeholders
Generate placeholder sprites, 3D primitives, prefabs, and audio stubs for a Unity project so the game is visually testable before final assets exist.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
skyrun
Toggle the SKYRUN game pane in your terminal (free-play).
unity-optimize
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.