test

A command for running tests in a Unity project, either in the Unity Editor or in a separate automated mode.

In plain words
What is it for?
Use it to run all Unity tests or only EditMode, PlayMode, or matching tests. EditMode tests check editor-side code, while PlayMode tests run game behavior.
Why use it?
It avoids manually starting Unity tests and presents which tests passed or failed, including failure reasons.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/toshikiimagawa/unity-claude-code-tools/test
Clone the repo
git clone --depth 1 https://github.com/ToshikiImagawa/unity-claude-code-tools
Per session 7 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 314 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00007 $0.00314
Opus 5 $0.00003 $0.00157
Sonnet 5 $0.00001 $0.00063
Haiku 4.5 $0.00001 $0.00031

Measured yesterday against content hash aec031fd863f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/unity-tools-plugin/commands/test.md · 57 lines

What it actually says

/test Command

Execute Unity tests for the current Unity project.

Arguments

$ARGUMENTS

Optional arguments:

  • Test mode: EditMode, PlayMode, or All (default)
  • Filter: Test name pattern to run specific tests

Usage Examples

/test
/test EditMode
/test PlayMode
/test All MyNamespace.MyTestClass

Execution

Follow the unity-test skill to execute the tests:

  1. Run the test script to check if Unity Editor is running
  2. Based on the mode:
    • Batch mode (Editor closed): Tests run automatically via script, analyze with test-result agent
    • Editor mode (Editor open): Use Unity MCP's run_tests tool to execute tests directly

Expected Output

The test result will be displayed in one of these formats:

Success:

[TEST OK] Ran N tests. All passed.

Failure:

[TEST FAILED] M of N tests failed.
- {TestClass}.{TestMethod}: {FailureReason}

If tests fail, analyze the failure reasons and suggest fixes based on the error messages.

Notes

  • When Unity Editor is open, tests are executed via Unity MCP
  • Unity MCP must be installed in the Unity project for Editor mode
  • If Unity MCP is not available, suggest closing Unity Editor to run in batch mode
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 57 lines · 7 tokens per session scan A aec031fd863f

Subscribe to this mod's changes

test is a command published in the GitHub repository ToshikiImagawa/unity-claude-code-tools (2 stars, last pushed 7mo ago), licensed MIT. It adds 7 tokens to every session and 314 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.