Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/VersoXBT/claude-initial-setupWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/versoxbt/claude-initial-setup/build-fix)<a href="https://agentmods.dev/commands/versoxbt/claude-initial-setup/build-fix"><img src="https://agentmods.dev/badge/commands/versoxbt/claude-initial-setup/build-fix/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/versoxbt/claude-initial-setup/build-fix"><img src="https://agentmods.dev/badge/commands/versoxbt/claude-initial-setup/build-fix.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00009 | $0.00458 |
| Opus 5.5 | $0.00004 | $0.00183 |
| Sonnet 5.5 | $0.00002 | $0.00092 |
| Haiku 4.5 | $0.00001 | $0.00046 |
Grade A, and why
build-fix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Build Fix
Systematically resolve build errors by fixing them one at a time and verifying after each fix.
Steps
-
Run the project build command:
- Detect the build system (npm, pnpm, yarn, cargo, go, make, etc.).
- Run the appropriate build command and capture all output.
npm run build 2>&1 tsc --noEmit -
Parse the build errors:
- Extract each error with its file path, line number, and message.
- Group errors by file to understand the scope.
- Identify the total count of errors.
-
Prioritize the errors:
- Fix type errors and import errors first — they often cascade.
- Fix errors in dependency order (utilities before components that use them).
- Start with the first error in the output, as later errors may be caused by earlier ones.
-
Fix one error at a time:
- Read the affected file to understand context.
- Apply the minimal fix needed.
- Do not refactor or improve unrelated code during this process.
-
Re-run the build after each fix:
- Verify the fixed error is resolved.
- Check that no new errors were introduced.
- If new errors appear that were not in the original output, revert the last change and try a different approach.
-
Repeat steps 4-5 until the build passes cleanly.
-
Run the test suite after the build succeeds:
- Ensure no tests are broken by the fixes.
- If tests fail, fix them before considering the task complete.
If a Fix Introduces New Errors
- Revert the change immediately.
- Re-read the error message and surrounding code more carefully.
- Consider whether the error is a symptom of a deeper issue.
- Try an alternative approach.
If the Build Has Too Many Errors (50+)
- Check if a major dependency or configuration change caused the cascade.
- Review recent commits for large-scale changes.
- Consider reverting the problematic commit and reapplying changes incrementally.
Output
A clean build with zero errors and all tests passing.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 62 lines · 9 tokens per session scan A 2848767197a6
build-fix is a command published in the GitHub repository VersoXBT/claude-initial-setup (4 stars, last pushed 5mo ago), licensed MIT. It adds 9 tokens to every session and 458 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
unity-ralph
Relentless verify-fix loop — refuses to stop until the project is clean. Runs unity-verifier repeatedly with configurable max iterations and stall detection.
unity-doctor
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
unity-optimize
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.
unity-fix
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
story-continue
Resume an interrupted story from where you left off.