Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/xeldaralz/everything-claude-unity/unity-auditgit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-audit)<a href="https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-audit"><img src="https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-audit.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00028 | $0.00354 |
| Opus 5 | $0.00014 | $0.00177 |
| Sonnet 5 | $0.00006 | $0.00071 |
| Haiku 4.5 | $0.00003 | $0.00035 |
Grade A, and why
unity-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/unity-audit — Full Project Health Check
Run a comprehensive audit of the Unity project.
Checks
1. Meta File Integrity
Run ./scripts/validate-meta-integrity.sh --all:
- Every asset has a
.metafile - No orphaned
.metafiles - No duplicate GUIDs
2. Missing References
Run ./scripts/detect-missing-refs.sh:
- Broken script references in scenes/prefabs
- Missing asset GUIDs
- Null serialized references
3. Assembly Definition Graph
Run ./scripts/validate-asmdefs.sh:
- No circular dependencies
- Editor/Runtime properly separated
- All scripts covered by an asmdef
4. Code Quality
Run ./scripts/validate-code-quality.sh:
- GetComponent/Camera.main in Update
- LINQ in gameplay code
- Allocations in hot paths
- CompareTag usage
- Debug.Log in production code
5. Console Errors
Via read_console MCP:
- Compilation errors
- Runtime warnings
- Deprecation notices
Output
Present a health report card:
Meta Integrity: PASS / X issues
Missing Refs: PASS / X broken
Assembly Graph: PASS / X issues
Code Quality: PASS / X warnings
Console: PASS / X errors
Then list all issues grouped by severity (critical → warning → info) with file locations and fix suggestions.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 57 lines · 28 tokens per session scan A bbc58f948095
unity-audit is a command published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 28 tokens to every session and 354 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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