unity-audit

unity-audit is a command for Claude Code from XeldarAlz/everything-claude-unity. It costs 28 tokens per session (354 once invoked), scanned A, original, MIT.

A Unity project health check covering asset metadata, broken references, code organization, code quality, and console messages. Unity is a game engine; metadata files help it track project assets.

In plain words
What is it for?
Use it to check scenes, prefabs, scripts, assembly definitions, asset metadata, and console output for issues.
Why use it?
It gathers common project problems into one report, so missing files, dependency issues, warnings, and errors are easier to find before they cause failures.

Command for Claude Code

Part of the everything-claude-unity plugin — 42 skills, 27 commands, 20 agents, 5 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/xeldaralz/everything-claude-unity/unity-audit
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 42 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-audit

README.md
[![agentmods](https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-audit.svg)](https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-audit)
Your own site
<a href="https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-audit"><img src="https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-audit.svg" alt="Measured on agentmods" height="20"></a>
Per session 28 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 354 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00028 $0.00354
Opus 5 $0.00014 $0.00177
Sonnet 5 $0.00006 $0.00071
Haiku 4.5 $0.00003 $0.00035

Measured 5d ago against content hash bbc58f948095, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/unity-audit.md · 57 lines

What it actually says

/unity-audit — Full Project Health Check

Run a comprehensive audit of the Unity project.

Checks

1. Meta File Integrity

Run ./scripts/validate-meta-integrity.sh --all:

  • Every asset has a .meta file
  • No orphaned .meta files
  • No duplicate GUIDs

2. Missing References

Run ./scripts/detect-missing-refs.sh:

  • Broken script references in scenes/prefabs
  • Missing asset GUIDs
  • Null serialized references

3. Assembly Definition Graph

Run ./scripts/validate-asmdefs.sh:

  • No circular dependencies
  • Editor/Runtime properly separated
  • All scripts covered by an asmdef

4. Code Quality

Run ./scripts/validate-code-quality.sh:

  • GetComponent/Camera.main in Update
  • LINQ in gameplay code
  • Allocations in hot paths
  • CompareTag usage
  • Debug.Log in production code

5. Console Errors

Via read_console MCP:

  • Compilation errors
  • Runtime warnings
  • Deprecation notices

Output

Present a health report card:

Meta Integrity:    PASS / X issues
Missing Refs:      PASS / X broken
Assembly Graph:    PASS / X issues
Code Quality:      PASS / X warnings
Console:           PASS / X errors

Then list all issues grouped by severity (critical → warning → info) with file locations and fix suggestions.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 57 lines · 28 tokens per session scan A bbc58f948095

Subscribe to this mod's changes

unity-audit is a command published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 28 tokens to every session and 354 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.