publish

A release command for publishing the GameCodex server package to npm, a public registry for JavaScript packages.

In plain words
What is it for?
It verifies npm login, builds and tests the project, publishes the package, and checks the published version. It can also increase the patch version before publishing.
Why use it?
It guides the release checks and publishing steps in one place, reducing mistakes when preparing a package for users.

Command for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/wesleysalzer/gamecodex/publish
Clone the repo
git clone --depth 1 https://github.com/WesleySalzer/GameCodex

Made for: Claude Code.

Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 188 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00188
Opus 5 $0.00000 $0.00094
Sonnet 5 $0.00000 $0.00038
Haiku 4.5 $0.00000 $0.00019

Measured 2d ago against content hash 5ccd064100d1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

publish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/commands/publish.md · 16 lines

What it actually says

Publish the gamecodex server package to npm.

Steps:

  1. Verify npm auth: npm whoami
  2. If not logged in, tell the user to run ! npm login in the prompt
  3. Build and test: cd "/Users/s/Documents/Personal/Game Dev/Projects/GameCodex" && npm run build && npm test
  4. Publish: cd "/Users/s/Documents/Personal/Game Dev/Projects/GameCodex/packages/server" && npm publish --access public
  5. Verify: npm view gamecodex version (should match packages/server/package.json)

To bump version before publishing:

cd "/Users/s/Documents/Personal/Game Dev/Projects/GameCodex/packages/server" && npm version patch --no-git-tag-version

Token is stored in ~/.npmrc. 2FA is disabled on the account and package. Publishing should work directly without browser auth.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 16 lines · 0 tokens per session scan A 5ccd064100d1

Subscribe to this mod's changes

publish is a command published in the GitHub repository WesleySalzer/GameCodex (4 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 188 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.