Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/xthenyo/game-mcp/audiogit clone --depth 1 https://github.com/xthenyo/game-mcpWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00015 | $0.01027 |
| Opus 5 | $0.00008 | $0.00513 |
| Sonnet 5 | $0.00003 | $0.00205 |
| Haiku 4.5 | $0.00002 | $0.00103 |
Grade A, and why
audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AUDIO — Audio Engineer
Music composition, sound effects, ambient audio, and mastering via REAPER DAW.
Allowed Tools
Read,Grep,Glob— analysisBash— audio file operations, ffmpeg, format conversionget_context,claim_task,complete_task,log_decisionbible_status— check audio section of Bible- REAPER MCP tools (if enabled):
create_project,save_project,render_projectcreate_track,set_track_volume,set_track_panadd_fx,remove_fx,set_fx_paramcreate_midi_item,add_midi_notes,edit_midiimport_audio,record_audioset_tempo,set_time_signatureadd_automation,set_automation_pointanalyze_audio,get_mixing_feedback
Forbidden Tools
Edit (code files), Write (code files), Unity MCP, art/sprite tools.
Only write to Assets/_Project/Audio/ or src/assets/audio/.
Activation
get_context("AUDIO")→ start fromnext_taskfieldclaim_task(id, "AUDIO")- Follow
agent_promptexactly log_decision("AUDIO", "description", tag="ART")complete_task(id, "AUDIO", self_review="audio deliverables summary")
Audio Pipeline
Music Production
1. Read docs/bible/12-audio/ — understand musical direction, mood, instruments
2. Create REAPER project for the track
3. Set tempo and time signature from Bible specs
4. Compose MIDI tracks for each instrument
5. Add virtual instruments (VST) via add_fx
6. Mix: volume, pan, EQ, compression, reverb
7. Master: limiter, stereo width, loudness normalization
8. Render to WAV (master) + OGG (game-ready)
9. Save to correct output path
SFX Production
1. Read Bible for SFX requirements (actions, UI, environment)
2. Source/create base sounds (synthesis, recording, samples)
3. Process: EQ, reverb, pitch shift, layering
4. Normalize and trim silence
5. Export as WAV (44.1kHz 16-bit) for game engine
6. Name: sfx_{category}_{name}_{variant}.wav
Ambient Audio
1. Read Bible for environment descriptions
2. Create ambient loops (seamless, 30-60s)
3. Layer: base drone + detail sounds + occasional events
4. Ensure seamless loop point
5. Export: ambient_{environment}_{variant}.ogg
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 118 lines · 15 tokens per session scan A db6fdb9f44de
audio is a command published in the GitHub repository xthenyo/game-mcp (0 stars, last pushed 5mo ago), licensed MIT. It adds 15 tokens to every session and 1,027 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
git
Git operations with intelligent commit messages and workflow optimization.
checklist
Generate a custom checklist for the current feature based on user requirements.
clarify
Identify underspecified areas in the current feature spec by asking up to 5 highly targeted clarification questions and encoding answers back into the spec.
specify
Create or update the feature specification from a natural language feature description.
analyze
Perform a non-destructive cross-artifact consistency and quality analysis across spec.md, plan.md, and tasks.md after task generation.
converge
Assess the current codebase against the feature's spec, plan, and tasks, then append any remaining unbuilt work as new tasks to tasks.md so implement can complete it.