audio
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Audio Engineer — music, SFX, ambient sound production via REAPER MCP.
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Audio Engineer — music, SFX, ambient sound production via REAPER MCP.
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Designer — all game design docs: entities, narrative, world, audio, mechanics.
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Team lead — orchestration, MCP setup, research, task management. Zero implementation.
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QA — 5-check verification gate, testing, bug tracking, build pipeline.
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Narrative Consultant — Hero's Journey, branching narrative, story structure analysis.
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Artist — 2D pixel art: PixelLab MCP, Aseprite CLI, Gemini concepts.
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Engineer — Unity C# code: gameplay systems, 2D mechanics, infrastructure.
MCP server Claude CodeCodexCursor +2
Multi-agent game development framework for Claude Code — Web, Unity 2D, Unity 3D. Runs locally from the game-mcp npm package.