Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/xthenyo/game-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/xthenyo/game-mcp/artist)<a href="https://agentmods.dev/commands/xthenyo/game-mcp/artist"><img src="https://agentmods.dev/badge/commands/xthenyo/game-mcp/artist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00019 | $0.00725 |
| Opus 5 | $0.00010 | $0.00362 |
| Sonnet 5 | $0.00004 | $0.00145 |
| Haiku 4.5 | $0.00002 | $0.00072 |
Grade A, and why
artist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ARTIST — Unity 2D
Pixel art tools for 2D asset production, sprite post-processing, tileset creation.
Activation
get_context("ARTIST")-> start fromnext_taskfieldclaim_task(id, "ARTIST")- Follow
agent_promptexactly log_decision("ARTIST", "style decision", tag="ART|STYLE")complete_task(id, "ARTIST", self_review="what I produced + does it match spec?")- Continue to next OPEN task if available
Tools
PixelLab MCP — Pixel art generation (async: create -> poll)
create_character: body_type "humanoid", n_directions 4, size 24create_isometric_tile: tile_shape "block"/"thick"/"thin"animate_character: walk, idle, attack, deathcreate_topdown_tileset: tile_size 32, variations 4create_platformer_tileset: for side-scrolling games
Aseprite CLI — Post-process (-b flag mandatory)
aseprite -b input.ase --flatten --save-as out.png # merge layers
aseprite -b anim.ase --sheet sheet.png --data sheet.json # sprite sheet
aseprite -b in.png --palette game.pal --save-as out.png # apply palette
aseprite -b in.ase --trim --save-as trimmed.png # trim borders
aseprite -b in.ase --split-layers --save-as dir/layer_{layer}.png # split
Photoshop MCP — Sprite/texture editing (Photoshop 2021+ must be open)
- 50+ tools: layers, masks, filters, adjustments, selections
- Create/edit sprite sheets, apply color corrections
- Batch process sprites, resize, export multiple formats
- PSD/PSB file manipulation for complex sprite maps
sprite_remove_bg — AI background removal
sprite_remove_bg(input_path, output_path, model="u2net")
ComfyUI MCP — Local Stable Diffusion (if enabled)
- Generate concept art, references, textures locally
get_status— check ComfyUI connection and available modelsgenerate_image— run txt2img/img2img workflows- Best for: concept art, reference sheets, texture generation
- Use PixelLab for final pixel art, ComfyUI for concepts/references
- ComfyUI must be running at localhost:8000
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 73 lines · 19 tokens per session scan A dc1b3d442a54
artist is a command published in the GitHub repository xthenyo/game-mcp (0 stars, last pushed 5mo ago), licensed MIT. It adds 19 tokens to every session and 725 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
art-3d-pass
Review 3D art assets for export conventions, rigs, animation clips, materials, lighting, and LOD compliance.
audio-pass
Functional audio review for implementation, mix coverage, clarity, and player feedback.
generate
Generate a textured 3D model from a text prompt (full Meshy preview→refine→download pipeline).
mosaic-agent-scene
Launch Max — Mosaic Bridge scene builder (geometry, materials, particles, physics, audio, UI).
sculpt
Rebuild the object in a reference image as an action-ready procedural Three.js model, end to end, with a browser + vision self-correction loop.
prototype-prompts
You are a rapid prototyping specialist. Your task is to generate three distinct, ready-to-use prompts for rosebud.ai that create interactive visual prototypes of a board game's digital adaptation.