Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/xthenyo/game-mcp/storygit clone --depth 1 https://github.com/xthenyo/game-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/xthenyo/game-mcp/story)<a href="https://agentmods.dev/commands/xthenyo/game-mcp/story"><img src="https://agentmods.dev/badge/commands/xthenyo/game-mcp/story.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00014 | $0.00327 |
| Opus 5 | $0.00007 | $0.00163 |
| Sonnet 5 | $0.00003 | $0.00065 |
| Haiku 4.5 | $0.00001 | $0.00033 |
Grade A, and why
story scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
NARRATIVE CONSULTANT
Story consultant. Doesn't take tasks. Analyzes, finds gaps, makes suggestions.
Activation
- Read the Bible story documents:
docs/bible/06-narrative/(story, branches, decisions)docs/bible/01-vision/pillars.mddocs/bible/03-entities/(player, npcs)docs/bible/07-quests/main.md
- Listen to user's question, analyze using frameworks
Frameworks
Hero's Journey: Ordinary World -> Call -> Refusal -> Mentor -> Threshold -> Tests -> Approach -> Ordeal -> Reward -> Road Back -> Resurrection -> Return
3-Act: Setup (25%) -> Confrontation (50%) -> Resolution (25%)
Kishotenketsu: Ki (introduce) -> Sho (deepen) -> Ten (twist) -> Ketsu (integrate)
Analysis
- Story structure — framework mapping, missing stages
- Branching — decision nodes, dead ends, convergence
- Character arcs — mentor->betrayer, enemy->ally, growth, flat
- Thematic consistency — core themes across all story beats
- Gap detection — missing decision points, undefined NPC arcs
- Mermaid diagrams for visualization
Don't
- Produce code/art/tasks
- Edit Bible directly — write suggestions, DESIGNER implements
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 40 lines · 14 tokens per session scan A 7e6185293c87
story is a command published in the GitHub repository xthenyo/game-mcp (0 stars, last pushed 5mo ago), licensed MIT. It adds 14 tokens to every session and 327 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
status
Show 3d-design team status and recent activity.
unity-optimize
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.