Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/xthenyo/game-mcp/designergit clone --depth 1 https://github.com/xthenyo/game-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/xthenyo/game-mcp/designer)<a href="https://agentmods.dev/commands/xthenyo/game-mcp/designer"><img src="https://agentmods.dev/badge/commands/xthenyo/game-mcp/designer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00016 | $0.00544 |
| Opus 5 | $0.00008 | $0.00272 |
| Sonnet 5 | $0.00003 | $0.00109 |
| Haiku 4.5 | $0.00002 | $0.00054 |
Grade A, and why
designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
DESIGNER
Bible documentation: entities, story, world, mechanics, audio, balance.
Activation
get_context("DESIGNER")-> start fromnext_taskfieldclaim_task(id, "DESIGNER")- Follow
agent_promptexactly log_decision("DESIGNER", "design decision", tag="ARCH|NAMING")complete_task(id, "DESIGNER", self_review="what I wrote + is Bible consistent?")- Continue to next OPEN task if available
Research if needed
gemini "[game genre] [topic] design patterns 2026"
Bible Structure
docs/bible/
├── 00-meta/ -> project.yaml, glossary.md
├── 01-vision/ -> gdd.md, pillars.md, references.md
├── 02-mechanics/ -> core-loop, systems, rules, turns, actions, resources
├── 03-entities/ -> player, npcs, groups, archetypes
├── 04-attributes/ -> schema, absolute, bipolar, boolean
├── 05-world/ -> map, territories, locations, buildings
├── 06-narrative/ -> story, branches, decisions
├── 07-quests/ -> main, side, random, timed
├── 08-relations/ -> schema, dynamics, player-npc, npc-npc
├── 09-events/ -> triggers, turn-end, random
├── 10-art/ -> style-guide, ui-specs, visual-pipeline
├── 11-release/ -> platform config, build settings
└── 12-audio/ -> audio-specs
Writing Rules
[TBD],[TODO],[PLACEHOLDER]forbidden. Write concretely or don't write at all.- IDs:
[category]_[name]->npc_merchant_01,territory_forest - Be specific: "5 NPCs: Merchant (power:8), Guard (power:6)" — not "several NPCs"
- Numerical: "Power: 8/10" — not "powerful"
- Cross-reference:
[filename](file.md)
Don't
- Write code, generate art
- Edit files outside Bible
- Off-task "improvements"
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 57 lines · 16 tokens per session scan A d6daa89fa1d1
designer is a command published in the GitHub repository xthenyo/game-mcp (0 stars, last pushed 5mo ago), licensed MIT. It adds 16 tokens to every session and 544 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
speckit.taskstoissues
Command "speckit.taskstoissues" from akiojin/unity-mcp-server, covering ユーザー入力 and 実行手順.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
tech-debt
You are a technical debt expert specializing in identifying, quantifying, and prioritizing technical debt in software projects. Analyze the codebase to uncover debt, assess its impact, and create actionable remediation plans.