Rules for designing and implementing software tests, including normal cases, failures, invalid inputs, and boundary values. Boundary values are inputs at or just beyond limits, such as zero, empty values, or maximum values.
The project uses a custom type bundling system to provide full TypeScript IntelliSense support in the Monaco editor for @bubblelab/bubble-core and its dependencies. This is necessary because Monaco cannot directly resolve workspace packages or external dependencies.
Agent skills for NVIDIA cuOpt: routing (VRP, TSP, PDP), LP/MILP/QP, installation (Python/C/developer), and REST server. Use when building or solving optimization with cuOpt.
Cursor rule "pytorch" from Bhartendu-Kumar/rules_template, covering pytorch best practices and coding standards, 1. code organization and structure, 1.1 directory structure best practices, 1.2 file naming conventions and 1.3 module organization.
EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more. Runs locally from the unreal-engine-mcp-server npm package. Needs 11 environment variables to run.
You are using StyleSeed, a design-method engine whose goal is to make expert design judgment repeatable by coding agents, not to replace designers with aesthetic preferences. Preserve approved project choices; report unsupported choices instead of silently restyling the project's design system. PRODUCT-PRINCIPLES.md…
Self-learning — recognize a hard-won "golden path" during a task and persist it as a reusable Cursor rule so the next session already knows it. Applies whenever a task succeeds only after several tries, uses non-obvious tooling or commands, reveals project facts (how to reach the DB, where creds/env vars live, how to…
A set of design rules for building polished websites and product interfaces. It distinguishes brand pages, where visual identity leads, from product interfaces such as dashboards, where clarity and usability lead.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: