protoLabsAI/mythx-mcp

MythX Engine — open TTRPG game engine + MCP server: dice, combat, clocks, investigations, and 4 complete worlds for Claude Code & Claude Desktop

2Stars on the repository
18Mods indexed here, across every type
14d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

SessionStart

01

protoLabsAI/mythx-mcp

Hook

Part of rpg

Runs when a session starts on compact, startup and resume, executing session-context.sh via bash (3 commands). From protoLabsAI/mythx-mcp.

2 14d ago A tokens not measured copy · 53% MIT

PostToolUse

02

protoLabsAI/mythx-mcp

Hook

Part of rpg

Runs after a tool call finishes for mcp__plugin_rpg_rpg__ and mcp__plugin_rpg_rpg__save_generation_result tool calls, executing handle-mcp-failure.sh and validate-world-save.sh via bash (2 commands). From protoLabsAI/mythx-mcp.

2 14d ago A tokens not measured original MIT

PreCompact

03

protoLabsAI/mythx-mcp

Hook

Part of rpg

Runs before the context is compacted, executing pre-compact-save-state.sh via bash. From protoLabsAI/mythx-mcp.

2 14d ago A tokens not measured original MIT

SessionEnd

04

protoLabsAI/mythx-mcp

Hook

Part of rpg

Runs when a session ends, executing session-context.sh and evaluate-session.js via bash (2 commands). From protoLabsAI/mythx-mcp.

2 14d ago A tokens not measured original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: