Borrowing it
Nothing to install: this file belongs to CitiesSkylinesModding/agents-plugins. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/CitiesSkylinesModding/agents-plugins/main/AGENTS.mdgit clone --depth 1 https://github.com/CitiesSkylinesModding/agents-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/citiesskylinesmodding/agents-plugins/agents-md)<a href="https://agentmods.dev/instructions/citiesskylinesmodding/agents-plugins/agents-md"><img src="https://agentmods.dev/badge/instructions/citiesskylinesmodding/agents-plugins/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/citiesskylinesmodding/agents-plugins/agents-md"><img src="https://agentmods.dev/badge/instructions/citiesskylinesmodding/agents-plugins/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.03741 | $0.03741 |
| Opus 5.5 | $0.01496 | $0.01496 |
| Sonnet 5.5 | $0.00748 | $0.00748 |
| Haiku 4.5 | $0.00374 | $0.00374 |
Grade A, and why
agents-plugins AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Project overview
agents-plugins is the CS Modding marketplace (csmodding) of agent plugins for Claude Code and OpenAI Codex CLI.
plugins/coherent-gameface/: flagship plugin. Drives a running Coherent Gameface UI (Cohtml) over a direct CDP WebSocket; TypeScript MCP server (npm@csmodding/gameface-devtools-mcp) + skills.plugins/unity-devtools/: drives a running Unity Mono development build over the Mono Soft Debugger protocol (SDB); C# MCP server + SDB class library.
Both are generic toolkits, developed and verified against Cities: Skylines II as the reference target.
Each plugin documents its own architecture and gotchas in its AGENTS.md (with a CLAUDE.md symlink).
Everything a plugin ships MUST live inside its plugins/<name>/ directory: marketplace installs copy only that subtree.
New plugins get a sibling directory and an entry in both marketplace files.
Tech stack
- mise-en-place: dev tools, env vars and tasks.
- Bun workspaces: the root
package.jsoncarries lint/format tooling (oxfmt.config.ts,oxlint.config.ts), lefthook, and whatscripts/andbench/import; the gamefacemcp/is the only workspace package, andbun.locklives at the root. - .NET 10 SDK: the unity-devtools C# projects, grouped by
agents-plugins.slnxat the repo root.
Repository structure
.claude-plugin/marketplace.jsonand.agents/plugins/marketplace.json: the Claude Code and Codex CLI marketplace files. Both list every plugin..mcp.json(root): LOCAL DEV ONLY, wiring both MCP servers for sessions in this repo (gameface from its committed bundle, unity from sources viadotnet run). Installed users get each plugin's own.mcp.json; keep them in sync when changing server wiring.scripts/:check-plugin-sync.ts(manifest consistency) andcheck-skill-content.ts(thecs2-moddingshipped-prose rules, plus the marker spelling and the baseline lines of the gameface skills), both part ofmise check;check-skill-changelog.ts(mise skills:check-changelog, network-dependent, not in CI);research-cite-audit.ts(mise research:cite-audit, thecs2-game-updatesweep's cite step, reads a local decompile so not in CI)..agents/hooks/check-line-length.ts: PostToolUse hook reporting.ts/.cslines over 100 characters. Synced verbatim from thescrollsrepo, which is why oxlint ignores.agents/hooksand oxfmt all of.agents. Markdown is deliberately out of scope: these docs are agent-facing and unwrapped by design..agents/skills/: repo-only maintenance skills, each symlinked from.claude/skills/and shipped by no plugin.cs2-game-updateis thecs2-moddingversion sweep: theVOLATILE:markers and the baseline lines are its checklist, and it editsdocs/research/anddocs/SOURCES.md, which is why it cannot ship.gameface-updatesweeps the gameface plugin after the reference target's engine moved, and keeps the probe catalogue beside it.scan-mcp-failuresmines this machine's transcripts for failed gameface and unity calls, and feeds the Hits ofdocs/ROADMAP.mdentries.terra-nil-debuggeelaunches a release Mono game from this machine's Steam library as a second debuggee for the unity server, the shape of a BepInEx-community report.docs/ROADMAP.md: planned facets.docs/solutions/: one file per hard-won problem, linked from where it bites.docs/adr/: numbered decision records.docs/authoring/: standing authoring contracts. The ticket template any spec's tickets take, pointed at fromdocs/agents/cantrips-loop.md's publish-tickets verb; and thecs2-moddingreference pipeline's own — one shape doc per reference family and the reference-ticket protocol — disclosed out of the plugin'sAGENTS.mdbecause only an authoring pass reaches them.check-skill-content.tsenforces both families' prose-line budgets.docs/SOURCES.md: every source thecs2-moddingpipeline may read, what each settles, and how to locate it. Other files point at it; keep it pointing at as few as possible.bench/: the skill-efficacy benchmark, measuring what the fourcs2-*skills are worth to an agent writing mod code against the same model without them. ItsREADME.mdholds the invocation contract, the task format, and how a run is resumed, calibrated and promoted;core.tsholds every decision andrun.tsis a thin, deliberately untested shell.results.mdis the tracked baseline, written only bymise bench:promotefrom an Opus run, never by hand.docs/research/: thecs2-moddingpipeline's cited stage, sitting outsideplugins/so none of it ships. ItsREADME.mdholds the conventions a research file satisfies; nothing underplugins/may reference it orSOURCES.md, andcheck-skill-content.tsfails any shipped link resolving outside the plugin directory, since existence alone passes one that works here and dead-ends for every installed user.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +39 tokens per session a115706559ef
- 20d ago Changed · +44 tokens per session 5c15e7f03acb
- 29d ago Changed · +36 tokens per session 7834bac94de4
- 1mo ago Changed · +1 lines · +165 tokens per session ecc3498b62b2
- 1mo ago Changed · +1 lines · +58 tokens per session dce75cabc9dc
- 1mo ago Changed · -57 tokens per session f37010547d50
- 1mo ago First seen · 132 lines · 3,456 tokens per session scan A a4e24bf9281a
agents-plugins AGENTS.md is an instructions file published in the GitHub repository CitiesSkylinesModding/agents-plugins (8 stars, last pushed today), licensed MIT. It adds 3,741 tokens to every session, about $0.0150 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode copilot-instructions.md
Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).
deepseek-harness AGENTS.md
AGENTS.md instructions for deepseek-ai/deepseek-harness, covering agents.md, pre-stable apis and released session data, repository layout, commands and host sandbox failures.