cities-skylines-2 instructions

25 tagged cities-skylines-2, measured the same way as everything else here.

cs2

01

LancerComet/cities-skylines-2-mcp

MCP server Claude CodeCodexCursor +2

MCP server "cs2" as configured in LancerComet/cities-skylines-2-mcp. Runs mcp-server/dist/index.js with node.

22 +1 1mo ago A tokens not measured copy · 92% Apache-2.0

mayor-modder/Cities2-MCP

Instructions file CodexOpenCode

Instructions for mayor-modder/Cities2-MCP, covering agent rules, workspace safety, commit and pr safety, public-facing writing and merge and release gates.

9 10d ago A 1,169 tokens original MIT

cities2-knowledge

03

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when answering Cities: Skylines II gameplay, city-management, mechanics, patch/update, or known-issue questions.

9 10d ago A 29 tokens original MIT

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.

9 10d ago A 41 tokens original MIT

cities2-modding

05

mayor-modder/Cities2-MCP

Skill Claude CodeCodex

Use when working on Cities: Skylines II modding, mod projects, C#/UI mods, localization, scaffold, analyze, build, package, or playtesting handoff requests.

9 10d ago A 43 tokens original MIT

cities2-mcp

06

mayor-modder/Cities2-MCP

MCP server Claude CodeCodexCursor +2

Local MCP server and agent skills for Cities: Skylines II wiki knowledge, game encyclopedia lookup, and mod workflows. Runs locally from the cities2-mcp Python package. Needs 3 environment variables to run.

9 10d ago A tokens not measured original MIT

PostToolUse

07

CitiesSkylinesModding/agents-plugins

Hook Claude Code

Runs after a tool call finishes for Edit, Write and MultiEdit tool calls, executing check-line-length.ts with --extensions and --suppressions. From CitiesSkylinesModding/agents-plugins.

5 3d ago A tokens not measured original MIT

gameface

09

CitiesSkylinesModding/agents-plugins

MCP server Claude CodeCodexCursor +2

MCP server "gameface" as configured in CitiesSkylinesModding/agents-plugins. Launched with ${GAMEFACE_MCP_RUNTIME:-node} plugins/coherent-gameface/mcp/dist/server.mjs. Needs 2 environment variables to run.

5 3d ago A tokens not measured original MIT

unity

10

CitiesSkylinesModding/agents-plugins

MCP server Claude CodeCodexCursor +2

MCP server "unity" as configured in CitiesSkylinesModding/agents-plugins. Launched with dotnet run -v q --project plugins/unity-devtools/mcp/UnityDevtools.Mcp.csproj --.

5 3d ago A tokens not measured original MIT

CitiesSkylinesModding/agents-plugins

Instructions file

Instructions for CitiesSkylinesModding/agents-plugins, a project described as: 🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills.

5 3d ago A 3 tokens copy · 100% MIT

cantrips-loop

13

CitiesSkylinesModding/agents-plugins

Agent

What the six storage verbs translate to here, and which knowledge stores are enabled. Storage-touching skills read this doc instead of the plugin defaults. /setup-cantrips-loop wrote it; re-run that skill to change it.

5 3d ago A 0 tokens original MIT

coherent-gameface

14

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Drive a running Coherent Gameface UI from your coding agent (Claude Code, Codex CLI): ships the gameface-devtools-mcp server (evaluate JS, screenshot, inspect and drive the DOM, capture the console, set JS breakpoints over a direct Chrome DevTools Protocol connection), plus skills.

5 3d ago A tokens not measured original MIT

gameface

15

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether a web feature…

5 3d ago A 114 tokens original MIT

cs2-mod-project

16

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.

5 3d ago A 62 tokens original MIT

cs2-modding-setup

17

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods are worth reading for a problem, when the in-game debug menu…

5 3d ago A 97 tokens original MIT

unity-devtools

18

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Drive a running Unity Mono development build from your coding agent (Claude Code, Codex CLI): ships the unity-devtools-mcp server (process discovery, live type reflection, C# expression evaluation, and ECS entity/component/buffer read-write over the Mono Soft Debugger protocol, no code injection), plus skills.

5 3d ago A tokens not measured original MIT

At most 3 mods per repository are shown here — the rest are on their repository pages: