cs2
01LancerComet/cities-skylines-2-mcp
MCP server Claude CodeCodexCursor +2
MCP server "cs2" as configured in LancerComet/cities-skylines-2-mcp. Runs mcp-server/dist/index.js with node.
25 tagged cities-skylines-2, measured the same way as everything else here.
LancerComet/cities-skylines-2-mcp
MCP server Claude CodeCodexCursor +2
MCP server "cs2" as configured in LancerComet/cities-skylines-2-mcp. Runs mcp-server/dist/index.js with node.
Instructions file CodexOpenCode
Instructions for mayor-modder/Cities2-MCP, covering agent rules, workspace safety, commit and pr safety, public-facing writing and merge and release gates.
Skill Claude CodeCodex
Use when answering Cities: Skylines II gameplay, city-management, mechanics, patch/update, or known-issue questions.
Skill Claude CodeCodex
Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.
Skill Claude CodeCodex
Use when working on Cities: Skylines II modding, mod projects, C#/UI mods, localization, scaffold, analyze, build, package, or playtesting handoff requests.
MCP server Claude CodeCodexCursor +2
Local MCP server and agent skills for Cities: Skylines II wiki knowledge, game encyclopedia lookup, and mod workflows. Runs locally from the cities2-mcp Python package. Needs 3 environment variables to run.
CitiesSkylinesModding/agents-plugins
Hook Claude Code
Runs after a tool call finishes for Edit, Write and MultiEdit tool calls, executing check-line-length.ts with --extensions and --suppressions. From CitiesSkylinesModding/agents-plugins.
CitiesSkylinesModding/agents-plugins
Settings file Claude Code
Agent settings declaring 1 hook event (PostToolUse).
CitiesSkylinesModding/agents-plugins
MCP server Claude CodeCodexCursor +2
MCP server "gameface" as configured in CitiesSkylinesModding/agents-plugins. Launched with ${GAMEFACE_MCP_RUNTIME:-node} plugins/coherent-gameface/mcp/dist/server.mjs. Needs 2 environment variables to run.
CitiesSkylinesModding/agents-plugins
MCP server Claude CodeCodexCursor +2
MCP server "unity" as configured in CitiesSkylinesModding/agents-plugins. Launched with dotnet run -v q --project plugins/unity-devtools/mcp/UnityDevtools.Mcp.csproj --.
CitiesSkylinesModding/agents-plugins
Instructions file CodexOpenCode
Instructions for CitiesSkylinesModding/agents-plugins, covering agents.md, project overview, tech stack, repository structure and commands.
CitiesSkylinesModding/agents-plugins
Instructions file
Instructions for CitiesSkylinesModding/agents-plugins, a project described as: 🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills.
CitiesSkylinesModding/agents-plugins
Agent
What the six storage verbs translate to here, and which knowledge stores are enabled. Storage-touching skills read this doc instead of the plugin defaults. /setup-cantrips-loop wrote it; re-run that skill to change it.
CitiesSkylinesModding/agents-plugins
Plugin Claude Code
Drive a running Coherent Gameface UI from your coding agent (Claude Code, Codex CLI): ships the gameface-devtools-mcp server (evaluate JS, screenshot, inspect and drive the DOM, capture the console, set JS breakpoints over a direct Chrome DevTools Protocol connection), plus skills.
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether a web feature…
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods are worth reading for a problem, when the in-game debug menu…
CitiesSkylinesModding/agents-plugins
Plugin Claude Code
Drive a running Unity Mono development build from your coding agent (Claude Code, Codex CLI): ships the unity-devtools-mcp server (process discovery, live type reflection, C# expression evaluation, and ECS entity/component/buffer read-write over the Mono Soft Debugger protocol, no code injection), plus skills.
At most 3 mods per repository are shown here — the rest are on their repository pages: