cs2-mod-project

cs2-mod-project is a skill for Claude Code, Codex from CitiesSkylinesModding/agents-plugins. It costs 62 tokens per session (2,533 once invoked), scanned A, original, MIT.

Instructions for the official Cities: Skylines II modding toolchain, which creates, builds, installs and publishes game mods. Cities: Skylines II is a city-building game, and a mod is an extension that changes or adds to it.

In plain words
What is it for?
Use it to start a mod project, build or install a mod, fix post-processing or game-visibility problems, and publish or update a mod.
Why use it?
The game's toolchain has project and build rules that differ from common .NET projects, so familiar project files may build successfully but fail in the game.

Skill for Claude CodeCodex

Part of the cs2-modding plugin — 4 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/citiesskylinesmodding/agents-plugins/cs2-mod-project
Any agent
npx skills add CitiesSkylinesModding/agents-plugins --skill cs2-mod-project
Clone the repo
git clone --depth 1 https://github.com/CitiesSkylinesModding/agents-plugins

Made for: Claude Code, Codex.

Or install cs2-modding, the plugin that ships this one along with the rest of its 4 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cs2-mod-project

README.md
[![agentmods](https://agentmods.dev/badge/skills/citiesskylinesmodding/agents-plugins/cs2-mod-project.svg)](https://agentmods.dev/skills/citiesskylinesmodding/agents-plugins/cs2-mod-project)
Your own site
<a href="https://agentmods.dev/skills/citiesskylinesmodding/agents-plugins/cs2-mod-project"><img src="https://agentmods.dev/badge/skills/citiesskylinesmodding/agents-plugins/cs2-mod-project.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,533 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00062 $0.02533
Opus 5 $0.00031 $0.01267
Sonnet 5 $0.00012 $0.00507
Haiku 4.5 $0.00006 $0.00253

Measured 4d ago against content hash 2aeb37af0846, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

cs2-mod-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/cs2-modding/skills/cs2-mod-project/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building and shipping a Cities: Skylines II mod

Verified against game version 1.6.0f1. Paths and commands throughout are Windows. A VOLATILE: or UNVERIFIED: marker in this skill's references follows the plugin-wide policy the cs2-modding trunk skill states: a label naming what moves or what went unconfirmed, with unmarked prose holding as architecture. IMPORTANT: follow this skill's sections and references on anything they own — or at the very least grep them before writing a familiar csproj or build shape, because the toolchain inverts several standard .NET idioms and the familiar one builds cleanly, then fails inside the game.

The official toolchain creates mod projects, builds them, installs them locally and publishes them. Drive it rather than reproducing it: a hand-written project drifts from the shared build the first time the toolchain moves, and the build does work no csproj can carry on its own.

Installing the toolchain

In the game: Options → Modding. The same page repairs a broken installation, updates an outdated one, and rewrites the environment variables the build reads.

It pulls in everything a mod build needs, so nothing here is installed by hand: a Unity editor, a Unity project carrying the Entities and Burst packages, the .NET SDK, Node.js, both project templates, and integration for Visual Studio, VS Code or Rider. Read the versions it pinned from the CSII_* environment variables rather than from a number written down.

Creating a project

The C# half

dotnet new csiimod -n MyMod

The IDE's "Cities Skylines II mod" template and the toolchain's own project generator both end at that same template, so any of the three is the same project. dotnet new csiimod --help lists its options: IncludeSetting adds a settings class registered in the options screen, IncludeKeyBindings adds rebindable actions to it, and ShortDescription and LongDescription seed the publish configuration.

What lands in the folder:

Read the full file on GitHub · 134 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 134 lines · 62 tokens per session scan A 2aeb37af0846

Subscribe to this mod's changes

cs2-mod-project is a skill published in the GitHub repository CitiesSkylinesModding/agents-plugins (5 stars, last pushed 4d ago), licensed MIT. It adds 62 tokens to every session and 2,533 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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