Skill Claude Code needs its repo
Bind loop 'done' to unfakeable gates. Use to harden egregore/herald loops or promote completionintegrity. Not for QA gates; use night-market-validation-and-qa.
29 tagged claude-code-plugins-marketplace, measured the same way as everything else here.
Browse within: claude-code-plugins 140awesome-claude-code 111awesome-claude-skills 111claude-commands 109claude-code-plugin 107claude-hooks 94claude-code-skills 62claude-code-plugin-marketplace 52decision-making 34agentic-workflow 31ai-coding 31ai-coding-assistant 31architecture 20skills 18
Skill Claude Code needs its repo
Bind loop 'done' to unfakeable gates. Use to harden egregore/herald loops or promote completionintegrity. Not for QA gates; use night-market-validation-and-qa.
Skill Claude Code
Use when adding or changing a skill, hook, or runtime file in this repo — including deciding which unit a new capability should be.
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
Sweeps this repo's Cities: Skylines II prose after a game update. Use when the game has updated, when the decompile holds a newer version than the references claim, or when a baseline line lags the installed game.
AleksandarBisevac/claude-plugins
Skill Claude Code needs its repo
Edit, split or share the CSS and JavaScript under plugins/audit/scripts/ui/ — files Python concatenates into one inline and one inline carrying code, in a self-contained page opened over file://. Covers the assembly contract and the byte-level pins in plugins/audit/tests/ that guard it, why the split must be an…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: