CitiesSkylinesModding

18 mods across 1 repository, 5 stars between them.

PostToolUse

02

CitiesSkylinesModding/agents-plugins

Hook Claude Code

Runs after a tool call finishes for Edit, Write and MultiEdit tool calls, executing check-line-length.ts with --extensions and --suppressions. From CitiesSkylinesModding/agents-plugins.

5 yesterday A tokens not measured original MIT

gameface

04

CitiesSkylinesModding/agents-plugins

MCP server Claude CodeCodexCursor +2

MCP server "gameface" as configured in CitiesSkylinesModding/agents-plugins. Launched with ${GAMEFACE_MCP_RUNTIME:-node} plugins/coherent-gameface/mcp/dist/server.mjs. Needs 2 environment variables to run.

5 yesterday A tokens not measured original MIT

unity

05

CitiesSkylinesModding/agents-plugins

MCP server Claude CodeCodexCursor +2

MCP server "unity" as configured in CitiesSkylinesModding/agents-plugins. Launched with dotnet run -v q --project plugins/unity-devtools/mcp/UnityDevtools.Mcp.csproj --.

5 yesterday A tokens not measured original MIT

CitiesSkylinesModding/agents-plugins

Instructions file

Instructions for CitiesSkylinesModding/agents-plugins, a project described as: 🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills.

5 yesterday A 3 tokens copy · 100% MIT

cantrips-loop

08

CitiesSkylinesModding/agents-plugins

Agent

What the six storage verbs translate to here, and which knowledge stores are enabled. Storage-touching skills read this doc instead of the plugin defaults. /setup-cantrips-loop wrote it; re-run that skill to change it.

5 yesterday A 0 tokens original MIT

coherent-gameface

09

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Drive a running Coherent Gameface UI from your coding agent (Claude Code, Codex CLI): ships the gameface-devtools-mcp server (evaluate JS, screenshot, inspect and drive the DOM, capture the console, set JS breakpoints over a direct Chrome DevTools Protocol connection), plus skills.

5 yesterday A tokens not measured original MIT

gameface-driving

10

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Operating manual for driving a live Gameface UI with the game MCP tools: procedures and traps. Load before first use of the input tools (gameclick, gamefill, gametype, gamekey, gamehover) or of any gamedebug tool. Also use when verifying UI changes against a running game, when waiting for a mod rebuild to go live…

5 yesterday A 112 tokens original MIT

gameface

11

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether a web feature…

5 yesterday A 114 tokens original MIT

cs2-modding

12

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Teach your coding agent to write Cities: Skylines II code mods (Claude Code, Codex CLI): the game's architecture, the modding techniques and the game mechanics behind them, every claim verified against the decompiled game. Knowledge only, no MCP server.

5 yesterday A tokens not measured original MIT

cs2-mod-project

13

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.

5 yesterday A 62 tokens original MIT

cs2-modding-setup

14

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods are worth reading for a problem, when the in-game debug menu…

5 yesterday A 97 tokens original MIT

cs2-modding-ui

15

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

The Cities: Skylines II mod UI discipline: the C#-to-JavaScript binding layer and the game's React frontend. Use when a mod needs a panel, button or overlay in the game's UI, when exposing C# state to the frontend or invoking C# from it, when injecting into the game's own component tree, when a UI mod's bundle does…

5 yesterday A 99 tokens original MIT

cs2-modding

16

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

How Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding how to change something the game simulates, when locating the systems, components or prefab data behind a game mechanic, or when a mod runs at the wrong moment, breaks another mod, or does not survive a…

5 yesterday A 77 tokens original MIT

unity-devtools

17

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Drive a running Unity Mono development build from your coding agent (Claude Code, Codex CLI): ships the unity-devtools-mcp server (process discovery, live type reflection, C# expression evaluation, and ECS entity/component/buffer read-write over the Mono Soft Debugger protocol, no code injection), plus skills.

5 yesterday A tokens not measured original MIT

unity-driving

18

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Driving a live Unity Mono development build with the unity MCP tools. Load before first use of any unity tool, when planning multi-step live state edits, or when a unity tool call fails or returns puzzling results.

5 yesterday A 46 tokens original MIT