CitiesSkylinesModding

12 mods in 3 plugins, 1 repository, 7 stars between them.

gameface

01

CitiesSkylinesModding/agents-plugins

MCP server Claude CodeCodexCursor +2

One of 2 in .mcp.json

MCP server "gameface" as configured in CitiesSkylinesModding/agents-plugins. Launched with ${GAMEFACE_MCP_RUNTIME:-node} plugins/coherent-gameface/mcp/dist/server.mjs. Needs 2 environment variables to run.

not rated 7 2d ago A tokens not measured original MIT

unity

02

CitiesSkylinesModding/agents-plugins

MCP server Claude CodeCodexCursor +2

One of 2 in .mcp.json

MCP server "unity" as configured in CitiesSkylinesModding/agents-plugins. Launched with dotnet run -v q --project plugins/unity-devtools/mcp/UnityDevtools.Mcp.csproj --.

not rated 7 2d ago A tokens not measured original MIT

coherent-gameface

03

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Bundles 2 skills · 226 tokens together

Drive a running Coherent Gameface UI from your coding agent (Claude Code, Codex CLI): ships the gameface-devtools-mcp server (evaluate JS, screenshot, inspect and drive the DOM, capture the console, set JS breakpoints over a direct Chrome DevTools Protocol connection), plus skills.

not rated 7 changed 15d ago A tokens not measured original MIT

cs2-modding

04

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Bundles 4 skills · 345 tokens together

Teach your coding agent to write Cities: Skylines II code mods (Claude Code, Codex CLI): the game's architecture, the modding techniques and the game mechanics behind them, every claim verified against the decompiled game. Knowledge only, no MCP server.

not rated 7 changed 26d ago A tokens not measured original MIT

unity-devtools

05

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Bundles 1 skill · 46 tokens together

Drive a running Unity Mono development build from your coding agent (Claude Code, Codex CLI): ships the unity-devtools-mcp server (process discovery, live type reflection, C# expression evaluation, ECS entity/component/buffer read-write, and screen capture over the Mono Soft Debugger protocol, no code injection), plus.

not rated 7 changed 5d ago A tokens not measured original MIT

cs2-game-update

06

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Sweeps this repo's Cities: Skylines II prose after a game update. Use when the game has updated, when the decompile holds a newer version than the references claim, or when a baseline line lags the installed game.

not rated 7 changed 7d ago A 52 tokens original MIT

gameface-update

07

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Sweeps the coherent-gameface plugin after the reference target's Cohtml moved. Use when the target's embedded engine updated, when the decompile's cohtml.Net assembly version is newer than the gameface skills' baseline lines, or when mise skills:check-changelog reports a stale ceiling.

not rated 7 2d ago A 67 tokens original MIT

scan-mcp-failures

08

CitiesSkylinesModding/agents-plugins

Skill Claude Code

Mines this machine's agent transcripts for failed gameface and unity MCP calls, and turns them into roadmap hits and entries.

not rated 7 changed 2d ago A 32 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: