csmodding
01CitiesSkylinesModding/agents-plugins
Plugin Claude Code
Plugin marketplace listing 3 plugins: coherent-gameface, unity-devtools, cs2-modding.
CitiesSkylinesModding/agents-plugins
Plugin Claude Code
Plugin marketplace listing 3 plugins: coherent-gameface, unity-devtools, cs2-modding.
CitiesSkylinesModding/agents-plugins
Hook Claude Code
Runs after a tool call finishes for Edit, Write and MultiEdit tool calls, executing check-line-length.ts with --extensions and --suppressions. From CitiesSkylinesModding/agents-plugins.
CitiesSkylinesModding/agents-plugins
Settings file Claude Code
Agent settings declaring 1 hook event (PostToolUse).
CitiesSkylinesModding/agents-plugins
MCP server Claude CodeCodexCursor +2
MCP server "gameface" as configured in CitiesSkylinesModding/agents-plugins. Launched with ${GAMEFACE_MCP_RUNTIME:-node} plugins/coherent-gameface/mcp/dist/server.mjs. Needs 2 environment variables to run.
CitiesSkylinesModding/agents-plugins
MCP server Claude CodeCodexCursor +2
MCP server "unity" as configured in CitiesSkylinesModding/agents-plugins. Launched with dotnet run -v q --project plugins/unity-devtools/mcp/UnityDevtools.Mcp.csproj --.
CitiesSkylinesModding/agents-plugins
Instructions file CodexOpenCode
Instructions for CitiesSkylinesModding/agents-plugins, covering agents.md, project overview, tech stack, repository structure and commands.
CitiesSkylinesModding/agents-plugins
Instructions file
Instructions for CitiesSkylinesModding/agents-plugins, a project described as: 🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills.
CitiesSkylinesModding/agents-plugins
Agent
What the six storage verbs translate to here, and which knowledge stores are enabled. Storage-touching skills read this doc instead of the plugin defaults. /setup-cantrips-loop wrote it; re-run that skill to change it.
CitiesSkylinesModding/agents-plugins
Plugin Claude Code
Drive a running Coherent Gameface UI from your coding agent (Claude Code, Codex CLI): ships the gameface-devtools-mcp server (evaluate JS, screenshot, inspect and drive the DOM, capture the console, set JS breakpoints over a direct Chrome DevTools Protocol connection), plus skills.
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
Operating manual for driving a live Gameface UI with the game MCP tools: procedures and traps. Load before first use of the input tools (gameclick, gamefill, gametype, gamekey, gamehover) or of any gamedebug tool. Also use when verifying UI changes against a running game, when waiting for a mod rebuild to go live…
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether a web feature…
CitiesSkylinesModding/agents-plugins
Plugin Claude Code
Teach your coding agent to write Cities: Skylines II code mods (Claude Code, Codex CLI): the game's architecture, the modding techniques and the game mechanics behind them, every claim verified against the decompiled game. Knowledge only, no MCP server.
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods are worth reading for a problem, when the in-game debug menu…
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
The Cities: Skylines II mod UI discipline: the C#-to-JavaScript binding layer and the game's React frontend. Use when a mod needs a panel, button or overlay in the game's UI, when exposing C# state to the frontend or invoking C# from it, when injecting into the game's own component tree, when a UI mod's bundle does…
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
How Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding how to change something the game simulates, when locating the systems, components or prefab data behind a game mechanic, or when a mod runs at the wrong moment, breaks another mod, or does not survive a…
CitiesSkylinesModding/agents-plugins
Plugin Claude Code
Drive a running Unity Mono development build from your coding agent (Claude Code, Codex CLI): ships the unity-devtools-mcp server (process discovery, live type reflection, C# expression evaluation, and ECS entity/component/buffer read-write over the Mono Soft Debugger protocol, no code injection), plus skills.
CitiesSkylinesModding/agents-plugins
Skill Claude CodeCodex
Driving a live Unity Mono development build with the unity MCP tools. Load before first use of any unity tool, when planning multi-step live state edits, or when a unity tool call fails or returns puzzling results.