CitiesSkylinesModding/agents-plugins

πŸ€– Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills

This repository also configures its own agents. See what agents-plugins tells them β†’

7Stars on the repository
19Mods indexed here, across every type
2d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

coherent-gameface

01

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Bundles 2 skills Β· 226 tokens together

Drive a running Coherent Gameface UI from your coding agent (Claude Code, Codex CLI): ships the gameface-devtools-mcp server (evaluate JS, screenshot, inspect and drive the DOM, capture the console, set JS breakpoints over a direct Chrome DevTools Protocol connection), plus skills.

not rated 7 changed 15d ago A tokens not measured original MIT

cs2-modding

02

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Bundles 4 skills Β· 345 tokens together

Teach your coding agent to write Cities: Skylines II code mods (Claude Code, Codex CLI): the game's architecture, the modding techniques and the game mechanics behind them, every claim verified against the decompiled game. Knowledge only, no MCP server.

not rated 7 changed 26d ago A tokens not measured original MIT

unity-devtools

03

CitiesSkylinesModding/agents-plugins

Plugin Claude Code

Bundles 1 skill Β· 46 tokens together

Drive a running Unity Mono development build from your coding agent (Claude Code, Codex CLI): ships the unity-devtools-mcp server (process discovery, live type reflection, C# expression evaluation, ECS entity/component/buffer read-write, and screen capture over the Mono Soft Debugger protocol, no code injection), plus.

not rated 7 changed 5d ago A tokens not measured original MIT