cs2-game-update

cs2-game-update is a skill for Claude Code, Codex from CitiesSkylinesModding/agents-plugins. It costs 52 tokens per session (3,509 once invoked), scanned A, original, MIT.

A maintenance workflow for updating Cities: Skylines II mod documentation after the game or its decompiled code changes. It compares versions and revisits claims affected by the change.

In plain words
What is it for?
Use it to update version references, re-check affected technical statements, and identify when the separate Coherent engine documentation also needs an update.
Why use it?
It prevents documentation from claiming support for an old game version or leaving verification notes behind after the game changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to update version references, re-check affected technical statements, and identify when the separate Coherent engine documentation also needs an update.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/citiesskylinesmodding/agents-plugins/cs2-game-update
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CitiesSkylinesModding/agents-plugins --skill cs2-game-update
Clone the repo
git clone --depth 1 https://github.com/CitiesSkylinesModding/agents-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cs2-game-update

README.md
[![agentmods](https://agentmods.dev/badge/skills/citiesskylinesmodding/agents-plugins/cs2-game-update/github.svg)](https://agentmods.dev/skills/citiesskylinesmodding/agents-plugins/cs2-game-update)
Your own site
<a href="https://agentmods.dev/skills/citiesskylinesmodding/agents-plugins/cs2-game-update"><img src="https://agentmods.dev/badge/skills/citiesskylinesmodding/agents-plugins/cs2-game-update/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cs2-game-update

Your own site · 80×15
<a href="https://agentmods.dev/skills/citiesskylinesmodding/agents-plugins/cs2-game-update"><img src="https://agentmods.dev/badge/skills/citiesskylinesmodding/agents-plugins/cs2-game-update.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,509 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.03509
Opus 5.5 $0.00021 $0.01404
Sonnet 5.5 $0.00010 $0.00702
Haiku 4.5 $0.00005 $0.00351

Measured 10d ago against content hash 6b419402e152, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-30, from the pricing page.

Security

Grade A, and why

cs2-game-update scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/cs2-game-update/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sweeping the repo for a game update

The game moved and the prose did not. This skill diffs the two decompile commits, re-derives every claim the diff reaches, and ends with every Verified against game version line on the new version, each one earned.

It works from the decompile as it stands: cs2-modding-setup owns the decompile, its per-version commits, its tool pin and the readable UI bundle copy, and its refresh branch runs first. Where ~/.cs2-modding/setup.md records a game version newer than the decompile's HEAD, say so and stop there.

Where the decompile diff touches src/cohtml.Net/Properties/AssemblyInfo.cs, the embedded engine moved: say so, and name gameface-update as the sweep for the coherent-gameface plugin. The docs/research/ lines recording the Cohtml version a live read observed stay this sweep's own.

1. Fix the two versions

  • New: VersionInternal in src/Game/Properties/AssemblyInfo.cs at the decompile root's HEAD.
  • Old: the version every baseline carrier states, and there are three — the shipped skills' Verified against game version lines, docs/research/'s **Baseline.** paragraphs, and the VersionInternal("<version> …") strings those paragraphs quote. grep -rho 'Verified against game version [0-9].*' plugins | sort -u reaches only the first; grep -rn '^\*\*Baseline\.\*\*' docs/research and grep -rn 'VersionInternal(' docs plugins reach the other two. All three must name one version; two means a previous sweep never closed, and resuming it comes first.

Equal versions mean nothing to sweep. Say so and stop.

2. Build or resume the plan

The plan lives at .scratch/game-update-<new>/plan.md, one checkbox per step. It exists so a compaction loses nothing: the checked boxes are where the sweep is, and the skill invoked over an existing plan resumes at the first unchecked step.

One invocation does one thing: build the plan, or work one step of it. Then report the step in two lines and end the turn, so the user can compact before invoking the skill for the next step. Within the step, track its actions in the harness's task list — section 3's seven for a cluster — while the plan's checkboxes stay the record a compaction keeps.

Read the full file on GitHub · 66 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 66 lines · 52 tokens per session scan A 6b419402e152

Subscribe to this mod's changes

cs2-game-update is a skill published in the GitHub repository CitiesSkylinesModding/agents-plugins (5 stars, last pushed today), licensed MIT. It adds 52 tokens to every session and 3,509 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.