CitiesSkylinesModding/agents-plugins

🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills

5Stars on the repository
18Mods indexed here, across every type
2d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

gameface-driving

01

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Operating manual for driving a live Gameface UI with the game MCP tools: procedures and traps. Load before first use of the input tools (gameclick, gamefill, gametype, gamekey, gamehover) or of any gamedebug tool. Also use when verifying UI changes against a running game, when waiting for a mod rebuild to go live…

5 2d ago A 112 tokens original MIT

gameface

02

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Coherent Gameface (Cohtml) domain knowledge for the game-UI middleware that renders HTML/CSS/JS inside games (Cities: Skylines II and many others). Use when writing or debugging UI that runs in a Gameface view, when HTML/CSS/JS behaves differently in the game than in a browser, when checking whether a web feature…

5 2d ago A 114 tokens original MIT

cs2-mod-project

03

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

The official Cities: Skylines II modding toolchain. Use when the user wants to start a CS2 mod project, when a mod build or its post-processing fails, when a mod they just built does not appear in the game, or when they are publishing or updating one.

5 2d ago A 62 tokens original MIT

cs2-modding-setup

04

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Provisions and maintains the local ground truth for Cities: Skylines II mod development. Use when the user asks to be set up for CS2 modding, when the decompile or the readable copy of the game UI bundle needs creating or updating, when they ask which mods are worth reading for a problem, when the in-game debug menu…

5 2d ago A 97 tokens original MIT

cs2-modding-ui

05

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

The Cities: Skylines II mod UI discipline: the C#-to-JavaScript binding layer and the game's React frontend. Use when a mod needs a panel, button or overlay in the game's UI, when exposing C# state to the frontend or invoking C# from it, when injecting into the game's own component tree, when a UI mod's bundle does…

5 2d ago A 99 tokens original MIT

cs2-modding

06

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

How Cities: Skylines II is built and how a mod changes it. Use when writing or debugging CS2 mod code, when deciding how to change something the game simulates, when locating the systems, components or prefab data behind a game mechanic, or when a mod runs at the wrong moment, breaks another mod, or does not survive a…

5 2d ago A 77 tokens original MIT

unity-driving

07

CitiesSkylinesModding/agents-plugins

Skill Claude CodeCodex

Driving a live Unity Mono development build with the unity MCP tools. Load before first use of any unity tool, when planning multi-step live state edits, or when a unity tool call fails or returns puzzling results.

5 2d ago A 46 tokens original MIT