MCP Unity is a bridge between the Unity Editor and AI coding assistants through the Model Context Protocol, allowing agents to query and manipulate Unity scenes and GameObjects. Unity developers use it with assistants such as Cursor, Windsurf, Claude Code, Codex, and Copilot, and the catalogue entries provide instructions for working with it.
Borrowing it
Nothing to install: this file belongs to CoderGamester/mcp-unity. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/CoderGamester/mcp-unity/main/AGENTS.mdgit clone --depth 1 https://github.com/CoderGamester/mcp-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/codergamester/mcp-unity/agents-md)<a href="https://agentmods.dev/instructions/codergamester/mcp-unity/agents-md"><img src="https://agentmods.dev/badge/instructions/codergamester/mcp-unity/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/codergamester/mcp-unity/agents-md"><img src="https://agentmods.dev/badge/instructions/codergamester/mcp-unity/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02750 | $0.02750 |
| Opus 5.5 | $0.01100 | $0.01100 |
| Sonnet 5.5 | $0.00550 | $0.00550 |
| Haiku 4.5 | $0.00275 | $0.00275 |
Grade A, and why
mcp-unity AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MCP Unity — AI Agent Guide (MCP Package)
Purpose (what this repo is)
MCP Unity exposes Unity Editor capabilities to MCP-enabled clients by running:
- Unity-side “client” (C# Editor scripts): a WebSocket server inside the Unity Editor that executes tools/resources.
- Node-side “server” (TypeScript): an MCP stdio server that registers MCP tools/resources and forwards requests to Unity over WebSocket.
How it works (high-level data flow)
- MCP client ⇄ (stdio / MCP SDK) ⇄ Node server (
Server~/src/index.ts) - Node server ⇄ (WebSocket JSON-RPC-ish) ⇄ Unity Editor (
Editor/UnityBridge/McpUnityServer.cs+McpUnitySocketHandler.cs) - Tool/Resource names must match exactly across Node and Unity (typically
lower_snake_case).
Key defaults & invariants
- Unity WebSocket endpoint:
ws://localhost:8090/McpUnityby default. - Config file:
ProjectSettings/McpUnitySettings.json(written/read by Unity; read opportunistically by Node). - Authentication token:
Library/McpUnity/bridge-token(256-bit hex secret; never commit or copy into project settings). - Handshake security: clients authenticate as
mcp-unity:<token>with HTTP Basic and must omitOrigin; every supplied Origin is rejected. - Execution thread: Tool/resource execution is dispatched via
EditorCoroutineUtilityand runs on the Unity main thread. Keep synchronous work short; use async patterns for long work.
Repo layout (where to change what)
/
├── Editor/ # Unity Editor package code (C#)
│ ├── Tools/ # Tools (inherit McpToolBase)
│ ├── Resources/ # Resources (inherit McpResourceBase)
│ ├── UnityBridge/ # WebSocket server + message routing
│ ├── Services/ # Test/log services used by tools/resources
│ └── Utils/ # Shared helpers (config, logging, workspace integration)
├── Server~/ # Node MCP server (TypeScript, ESM)
│ ├── src/index.ts # Registers tools/resources/prompts with MCP SDK
│ ├── src/tools/ # MCP tool definitions (zod schema + handler)
│ ├── src/resources/ # MCP resource definitions
│ └── src/unity/mcpUnity.ts # WebSocket client that talks to Unity
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago Changed · +12 lines · +252 tokens per session 1f32fa5d3d7f
- 2mo ago First seen · 184 lines · 2,498 tokens per session scan A 35756cdbf04f
mcp-unity AGENTS.md is an instructions file published in the GitHub repository CoderGamester/mcp-unity (2,012 stars, last pushed 26d ago), licensed MIT. It adds 2,750 tokens to every session, about $0.0110 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
mcp-unity AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| mcp-unity AGENTS.mdCoderGamester/mcp-unity | Instructions file | 2.0k | 26d ago | MIT | A | 2,750 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | today | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | today | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 3,093 | GitHub Copilot |
| deepseek-harness AGENTS.mddeepseek-ai/deepseek-harness | Instructions file | 274k | 2d ago | MIT | A | 4,313 | Codex, OpenCode |