Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/codergamester/mcp-unity/agents-mdgit clone --depth 1 https://github.com/CoderGamester/mcp-unityWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.02498 | $0.02498 |
| Opus 5 | $0.01249 | $0.01249 |
| Sonnet 5 | $0.00500 | $0.00500 |
| Haiku 4.5 | $0.00250 | $0.00250 |
Grade A, and why
mcp-unity AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MCP Unity — AI Agent Guide (MCP Package)
Purpose (what this repo is)
MCP Unity exposes Unity Editor capabilities to MCP-enabled clients by running:
- Unity-side “client” (C# Editor scripts): a WebSocket server inside the Unity Editor that executes tools/resources.
- Node-side “server” (TypeScript): an MCP stdio server that registers MCP tools/resources and forwards requests to Unity over WebSocket.
How it works (high-level data flow)
- MCP client ⇄ (stdio / MCP SDK) ⇄ Node server (
Server~/src/index.ts) - Node server ⇄ (WebSocket JSON-RPC-ish) ⇄ Unity Editor (
Editor/UnityBridge/McpUnityServer.cs+McpUnitySocketHandler.cs) - Tool/Resource names must match exactly across Node and Unity (typically
lower_snake_case).
Key defaults & invariants
- Unity WebSocket endpoint:
ws://localhost:8090/McpUnityby default. - Config file:
ProjectSettings/McpUnitySettings.json(written/read by Unity; read opportunistically by Node). - Execution thread: Tool/resource execution is dispatched via
EditorCoroutineUtilityand runs on the Unity main thread. Keep synchronous work short; use async patterns for long work.
Repo layout (where to change what)
/
├── Editor/ # Unity Editor package code (C#)
│ ├── Tools/ # Tools (inherit McpToolBase)
│ ├── Resources/ # Resources (inherit McpResourceBase)
│ ├── UnityBridge/ # WebSocket server + message routing
│ ├── Services/ # Test/log services used by tools/resources
│ └── Utils/ # Shared helpers (config, logging, workspace integration)
├── Server~/ # Node MCP server (TypeScript, ESM)
│ ├── src/index.ts # Registers tools/resources/prompts with MCP SDK
│ ├── src/tools/ # MCP tool definitions (zod schema + handler)
│ ├── src/resources/ # MCP resource definitions
│ └── src/unity/mcpUnity.ts # WebSocket client that talks to Unity
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 184 lines · 2,498 tokens per session scan A 35756cdbf04f
mcp-unity AGENTS.md is an instructions file published in the GitHub repository CoderGamester/mcp-unity (1,881 stars, last pushed 5d ago), licensed MIT. It adds 2,498 tokens to every session, about $0.0125 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
unity-mcp CLAUDE.md
Claude Code instructions for CoplayDev/unity-mcp, covering claude.md, what this project is, architecture, three layers on the python side and transport modes.
Unity-MCP copilot-instructions.md
Instructions for IvanMurzak/Unity-MCP, covering project guidelines, critical rules, no c# reflection for private access, code review and code style.
Unity-MCP CLAUDE.md
Instructions for IvanMurzak/Unity-MCP, covering claude.md, what this is, build / run, project constitution and find detail in.
GodotPrompter CLAUDE.md
Instructions for jame581/GodotPrompter, covering godotprompter — contributor guidelines, project overview, supported platforms, conventions and skill authoring.
GodotPrompter AGENTS.md
Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).
GodotPrompter GEMINI.md
Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).