unity-cli-loop: Instructions file for Codex

AGENTS.md

unity-cli-loop AGENTS.md is an instructions file for Codex, OpenCode from hatayama/unity-cli-loop. It costs 4,269 tokens per session, scanned A, original, MIT.

Project instructions for uloop, a command-line tool that communicates with the Unity game editor over a network connection. They describe the project structure, generated files, and rules for avoiding editor freezes.

In plain words
What is it for?
Use them when developing uloop, regenerating its instruction files, running compile or log commands, and adding or running Unity tests.
Why use it?
They reduce mistakes when changing the project, especially editing generated files or running Unity tests unsafely.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions Codex.

This is hatayama/unity-cli-loop's own configuration. It tells Codex and OpenCode how to work on unity-cli-loop itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything unity-cli-loop configures →

Reuse

Borrowing it

Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/hatayama/unity-cli-loop

Made for: Codex, OpenCode.

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Per session 4,269 This file is loaded in full into every session.
When invoked 4,269 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.04269 $0.04269
Opus 5.5 $0.01708 $0.01708
Sonnet 5.5 $0.00854 $0.00854
Haiku 4.5 $0.00427 $0.00427

Measured 18d ago against content hash aeecc6001244, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-cli-loop AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 278 lines

How it starts

The opening of the file, as written. The whole thing — 278 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Architecture Overview

This project provides a CLI tool (uloop) that communicates with Unity Editor over local IPC (a Unix domain socket on macOS/Linux, a named pipe on Windows — not TCP). AI agents interact with Unity through uloop CLI commands (e.g., uloop get-logs, uloop compile). The Unity Editor side hosts a local project IPC server that accepts short-lived CLI command sessions.

Repository Map

Directory-level responsibilities. Kept deliberately coarse — check the directory itself for file-level detail.

  • Packages/src/ — the Unity package (C#). Each first-party tool lives in Editor/FirstPartyTools/<Tool>/ with its implementation and agent skill (Skill/SKILL.md, optional Skill/references/).
  • Packages/src/Editor/CliOnlyTools~/<Tool>/Skill/ — skills for CLI-only commands (launch, pause-point, etc.) that have no Unity tool class. Tilde-suffixed folders are ignored by Unity, so files there need no .meta; files under FirstPartyTools do (run uloop compile to let Unity generate them).
  • Assets/ — the development/test Unity project, including custom-command samples under Assets/Editor/CustomCommandSamples/.
  • Assets/RegressionHarness/<TrapName>/ — permanent manual repro scenes for verification-round "traps" (pause-point, simulate-keyboard, physics callbacks, etc.), paired with a driver script under scripts/regression-harness-<trap-name>.sh. See docs/regression-harness.md.
  • cli/dispatcher/ — the globally installed uloop entry command (also owns uloop skills install and skill syncing).
  • cli/project-runner/ — the per-project CLI runner that talks to the Unity-side IPC server.
  • cli/common/ — Go modules shared by dispatcher and project runner. Tool parameter schemas live in cli/common/tools/default-tools.json; skill discovery in cli/common/skillscan/.
  • cli/release-automation/ — Go logic backing GitHub Actions release/CI workflows.
  • tools/UnityCliLoop.DeadCodeScanner/ — the C# dead-code scanner described below.
  • docs/ — reference docs for the rules in this file. docs/adr/ holds architecture decision records: read the relevant one before reopening a settled design question, and note its stated reversal condition rather than relitigating from scratch.
  • dist/ — locally built development binaries (dist/darwin-arm64/uloop, etc.); never committed.
  • .claude/, .agents/ — generated skill copies; never edit directly (see Generated Skill Files).
  • .uloop/ — runtime state and command outputs (screenshots, test results, hierarchy dumps).

Read the full file on GitHub · 278 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed · +1 lines · +22 tokens per session aeecc6001244
  2. 19d ago Changed · +4 lines · +49 tokens per session d9e3258dc679
  3. 21d ago Changed · +1 lines · +34 tokens per session 44a446b1a2d9
  4. 26d ago Changed · +11 lines · +140 tokens per session e36ad38533cd
  5. 1mo ago Changed · +9 lines · +153 tokens per session b7f91af9a59b
  6. 1mo ago Changed · +26 tokens per session bc16e47e316e
  7. 1mo ago Changed · +5 lines · +75 tokens per session 2f4a8ca9e72c
  8. 1mo ago Changed · +21 lines · +340 tokens per session 79c8305ca1b1
  9. 1mo ago Changed · +6 lines · +108 tokens per session 0946f6861ecc
  10. 1mo ago First seen · 220 lines · 3,322 tokens per session scan A 0e2e8812a3c7

Subscribe to this mod's changes

unity-cli-loop AGENTS.md is an instructions file published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 4,269 tokens to every session, about $0.0171 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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