Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/hhhh124hhhh/cocos-extensions/agents-mdgit clone --depth 1 https://github.com/hhhh124hhhh/cocos-extensionsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/hhhh124hhhh/cocos-extensions/agents-md)<a href="https://agentmods.dev/instructions/hhhh124hhhh/cocos-extensions/agents-md"><img src="https://agentmods.dev/badge/instructions/hhhh124hhhh/cocos-extensions/agents-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.03213 | $0.03213 |
| Opus 5 | $0.01606 | $0.01606 |
| Sonnet 5 | $0.00643 | $0.00643 |
| Haiku 4.5 | $0.00321 | $0.00321 |
Grade A, and why
cocos-extensions AGENTS.md scanned grade A with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
curl -s -o /dev/null -w "8765 -> %{http_code}\n" http://127.0.0.1:8765/ Runs shell commandslowCapability
Expected in a hook, worth knowing in a rule or an instructions file.
> **为什么默认不走 `dsh plugin add` / 不删旧文件**:WorkBuddy 运行环境注入了 `genie-safe-delete` shim,会把 **node 自身的 `fs.rmSync`** 也路由到「回收站(trash)」,而本机 EDR 拦回收站操作 → 抛 `[safe-delete] 操作失败: Some operations were aborted`。这不只影响 pnpm,**任何在 WorkBu How it starts
The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Cocos MCP Stack — Agent 安装指南
本目录是 Cocos AI 工程助手 的完整可分发单元,包含两套必须同时存在的组件。 任何 agent(dsh / Claude Code / 其他编码 agent)都可以照本指南把整套装好。
1. 这套东西由什么组成
| 组件 | 角色 | 装到哪里 | 缺了会怎样 |
|---|---|---|---|
| cocos-codely | dsh 客户端 bundle。告诉 dsh「连 http://127.0.0.1:8765/」并注入 Cocos 方法论预设 |
dsh web profile |
dsh 没有 mcp__cocos__* 工具,连不上 |
| cocos-mcp-bridge | Cocos Creator 编辑器扩展。在编辑器载入工程时于 8765 自起 HTTP MCP 服务,并内置 Codely 聊天面板 |
~/.CocosCreator/extensions/ |
8765 没人接,dsh 拨过去空转;编辑器内没有 Codely 面板 |
| agent-presets/ | 专家团预设(7 个角色 + Cocos Game Studio 队长)+ AgentTeams 多 agent 协作 |
~/.dsh/.agent-presets/ + profile bundles |
没有可选的专家角色预设 / 不能拉团队 |
关键心智模型:dsh 插件是「电话线」,bridge 是「对面接电话的人」。 线装对了但没人接(bridge 没起)= 打不通。两者必须同时在线。
2. 前置条件
- 已安装 dsh(存在 profile
web,默认路径~/.dsh/profiles/web)。 - 已安装 Cocos Creator 3.x(全局扩展目录
~/.CocosCreator/extensions/会自动创建)。 - 运行环境:Node.js(用于跑安装器);Windows / macOS / Linux 均可。
3. 一键安装(推荐 agent 直接跑)
node install-cocos-stack.mjs
安装器会幂等地完成:
- 把
cocos-codely装进 dsh profile:默认覆盖式手工同步(复制白名单文件到node_modules/cocos-codely+ 校准 profilepackage.json的dependencies/bundles)。传--try-dsh才先尝试官方dsh plugin add,失败自动回退手工。 - 把
cocos-mcp-bridge装入~/.CocosCreator/extensions/:优先 junction(跨卷也可、免管理员、源码实时同步),失败或--copy-bridge时回退拷贝。 - 把
agent-presets/(8 个专家团预设)同步到~/.dsh/.agent-presets/,并激活@nanmicoder/dsh-agent-teams(AgentTeams 多 agent 协作插件,包在 profilenode_modules时挂 bundle;新机未装会提示装法)。 - 打印验证命令与下一步。
参数:
--profile <name>:dsh profile 名,默认web。--try-dsh:先试官方dsh plugin add(本机 EDR 会拦,会自动回退)。--copy-bridge:bridge 强制拷贝而非 junction(分享给别人时用这个)。--dry-run:只打印将要做什么,不落盘。
为什么默认不走
dsh plugin add/ 不删旧文件:WorkBuddy 运行环境注入了genie-safe-deleteshim,会把 node 自身的fs.rmSync也路由到「回收站(trash)」,而本机 EDR 拦回收站操作 → 抛[safe-delete] 操作失败: Some operations were aborted。这不只影响 pnpm,任何在 WorkBuddy 里跑的 node 删除操作都会中招。因此安装器 STEP 1 完全不删、只覆盖同步,删除动作(仅 bridge 换链时)走 OS 原生rmdir(execSync,绕开被劫持的 node fs)。全程不需要关闭/排除任何杀软。
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 152 lines · 3,213 tokens per session scan A 6833b5b0f0b7
cocos-extensions AGENTS.md is an instructions file published in the GitHub repository hhhh124hhhh/cocos-extensions (4 stars, last pushed 14d ago), licensed MIT. It adds 3,213 tokens to every session, about $0.0161 per session on Opus 5. A static security scan graded it A with 2 findings (makes network calls, runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
godot-mcp AGENTS.md
AGENTS.md instructions for sandraschi/godot-mcp, covering agents.md — godot-mcp context, essential paths, module registration, key dependencies and conventions.
godot-mcp CLAUDE.md
Claude Code instructions for sandraschi/godot-mcp, covering godot-mcp — claude code guide, standards and key files.
godot-mcp copilot-instructions.md
Copilot instructions for sandraschi/godot-mcp: You have access to a Godot 4 game engine control server with 49 tools across 10 domains: engine control, asset import/export, game building, fleet coordination, itch.io shipping, Steam publishing, animation, particles, HTML5 export, and cross-server MCP bridging.
o3de-mcp AGENTS.md
AGENTS.md instructions for nickschuetz/o3de-mcp, covering agent guide — o3de-mcp, quick start decision tree, token efficiency rules, 1. batch over individual calls and 2. query before modifying.
mcp-unity AGENTS.md
Instructions for CoderGamester/mcp-unity, covering mcp unity — ai agent guide (mcp package), purpose (what this repo is), how it works (high-level data flow), key defaults & invariants and repo layout (where to change what).
GodotMaker CLAUDE.md
Claude Code instructions for RandallLiuXin/GodotMaker, covering claude.md, project overview, repository structure, shared reference docs (skills/core/shared/) and key commands.