Unity-AI-Tools-Template: Instructions file for Codex

AGENTS.md

Unity-AI-Tools-Template AGENTS.md is an instructions file for Codex, OpenCode from IvanMurzak/Unity-AI-Tools-Template. It costs 1,448 tokens per session, scanned A, original, MIT.

A set of repository instructions for a template used to build Unity extension packages. It documents placeholder names, folder layout, PowerShell commands, and Unity-specific conventions.

In plain words
What is it for?
Use it when creating or modifying Unity extension packages from this template, especially when editing initialization scripts, package files, editor code, runtime code, or tests.
Why use it?
It helps agents make changes that preserve the template and ensures generated extensions receive consistent names and files.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions AGENTS.md.

This is IvanMurzak/Unity-AI-Tools-Template's own configuration. It tells Codex and OpenCode how to work on Unity-AI-Tools-Template itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Unity-AI-Tools-Template configures →

Reuse

Borrowing it

Nothing to install: this file belongs to IvanMurzak/Unity-AI-Tools-Template. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/IvanMurzak/Unity-AI-Tools-Template/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-AI-Tools-Template

Made for: Codex, OpenCode.

Wrote this? Show the measurements

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Per session 1,448 This file is loaded in full into every session.
When invoked 1,448 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01448 $0.01448
Opus 5.5 $0.00579 $0.00579
Sonnet 5.5 $0.00290 $0.00290
Haiku 4.5 $0.00145 $0.00145

Measured 22d ago against content hash 7837f9102aa9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

Unity-AI-Tools-Template AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 22d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md — Unity-AI-Tools-Template

Template repo for Unity extension packages of AI Game Developer (com.ivanmurzak.unity.mcp). commands/init.ps1 turns its placeholder boilerplate into a real extension, so every change here propagates to future extensions — keep placeholder tokens consistent.

Placeholders

init.ps1 replaces YOUR_PACKAGE_ID, YOUR_PACKAGE_ID_LOWERCASE, YOUR_PACKAGE_NAME, YOUR_PACKAGE_NAME_INSTALLER, YOUR_PACKAGE_NAME_INSTALLER_FILE, YOUR_GITHUB_USERNAME_REPOSITORY, YOUR_FEATURE_NAME (C# identifier from -FeatureName, default: the package name without spaces) and YOUR_FEATURE_NAME_LOWERCASE (the RQL source name) in file contents and file/folder names — but only under its $TargetPaths (Installer/, Unity-Package/, Unity-Tests/, .github/, README.md, three commands/ scripts). Use the tokens in every new file there. This AGENTS.md is not rewritten: a new extension replaces it with its own (what it wraps, its invariants).

Layout

  • Unity-Package/ — Unity project hosting the package; only Packages/YOUR_PACKAGE_ID_LOWERCASE/ ships.
    • package.json — the version source of truth and the com.ivanmurzak.unity.mcp dependency pin.
    • Editor/Scripts/Rql/ — the RQL module (YOUR_FEATURE_NAMEModule), one adapter per file (UnityEngine_<Type>_Adapter.cs), the YOUR_FEATURE_NAME_LOWERCASE source (YOUR_FEATURE_NAMEEditorApi).
    • Editor/Scripts/ — other Editor code, MCP tools if any (Editor API, Edit + Play Mode, never in game builds).
    • Runtime/ — runtime tools and data types (no Editor API, ship in game builds).
    • Tests/Editor/ (EditMode; RQL tests in Tests/Editor/Rql/) and Tests/Runtime/ (PlayMode) — NUnit + Unity Test Framework.
  • Unity-Tests/<unity-version>/ — one test project per supported Unity version, referencing the package via file:. Adding a version: also add it to both *.yml-sample workflows and open-all-projects-*.
  • Installer/ — Unity project that exports the .unitypackage installer (Assets/YOUR_PACKAGE_NAME Installer/).
  • commands/ — the scripts below, plus open-all-projects-unix.sh and check-versions.py.
  • .github/workflows/ — bump_version.yml, test_unity_plugin.yml (reusable test job), and release.yml-sample / test_pull_request.yml-sample (inert until renamed after init; see README.md).
  • docs/ — user docs: Deploy-{OpenUPM,GitHub,npmjs}.md, Manual-Package-Rename.md, openupm-signing.md.

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 22d ago Changed · +14 lines · +433 tokens per session 7837f9102aa9
  2. 27d ago First seen · 59 lines · 1,015 tokens per session scan A c0c4184368f0

Subscribe to this mod's changes

Unity-AI-Tools-Template AGENTS.md is an instructions file published in the GitHub repository IvanMurzak/Unity-AI-Tools-Template (23 stars, last pushed 23d ago), licensed MIT. It adds 1,448 tokens to every session, about $0.0058 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.

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