vibe-coding-starter-pack-3d-multiplayer: Instructions file for Claude Code

CLAUDE.md

vibe-coding-starter-pack-3d-multiplayer CLAUDE.md is an instructions file for Claude Code from majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer. It costs 1,331 tokens per session, scanned A, original, MIT.

Project instructions and reference notes for a 3D multiplayer game built with React, Three.js, SpacetimeDB, Rust, and TypeScript. They describe how the server and browser client are organized and exchange player updates.

In plain words
What is it for?
They are for understanding the server tables and game logic, the client's input and rendering code, the WebSocket data flow, and important project files and constants.
Why use it?
They give a coding agent the project context it needs to work in the right files and follow the existing architecture.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md.

This is majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer's own configuration. It tells Claude Code how to work on vibe-coding-starter-pack-3d-multiplayer itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vibe-coding-starter-pack-3d-multiplayer configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is spacetime generate --lang typescript --out-dir ../client/src/generated.

Reuse

Borrowing it

Nothing to install: this file belongs to majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer

Made for: Claude Code.

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Per session 1,331 This file is loaded in full into every session.
When invoked 1,331 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01331 $0.01331
Opus 5 $0.00665 $0.00665
Sonnet 5 $0.00266 $0.00266
Haiku 4.5 $0.00133 $0.00133

Measured 10d ago against content hash 3bf5ae7c9a9d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

vibe-coding-starter-pack-3d-multiplayer CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

CLAUDE.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vibe Coding Starter Pack: 3D Multiplayer

3D multiplayer game starter kit — React 19 + Three.js + SpacetimeDB 2.0.1 (Rust backend).

Architecture

  • server/ — SpacetimeDB Rust module (compiled to WASM, runs on SpacetimeDB server)
  • client/ — Vite + React + React Three Fiber frontend

Data flow: client input (20Hz) → WebSocket → updatePlayerInput reducer → server updates PlayerData table → subscription pushes changes → all clients render.

Key Files

Server (Rust)

  • server/src/lib.rs — Tables (PlayerData, LoggedOutPlayerData, GameTickSchedule), reducers (register_player, update_player_input), lifecycle handlers (init, identity_connected, identity_disconnected)
  • server/src/player_logic.rscalculate_new_position(), update_input_state(), update_players_logic() (game tick placeholder)
  • server/src/common.rs — Shared types: Vector3, InputState. Constants: PLAYER_SPEED = 7.5, SPRINT_MULTIPLIER = 1.8

Client (TypeScript/React)

  • client/src/App.tsx — SpacetimeDB connection, input handling (keyboard/mouse), game loop (requestAnimationFrame throttled to 20Hz), state management
  • client/src/components/Player.tsx — FBX model loading, animation system, client-side prediction, camera follow/orbital modes, nametags
  • client/src/components/GameScene.tsx — R3F Canvas, sky, lighting, shadows, ground plane, player rendering
  • client/src/components/DebugPanel.tsx — Collapsible dev panel: status, player list, controls reference, model checker
  • client/src/components/PlayerUI.tsx — HUD overlay: health/mana bars, damage flash
  • client/src/components/JoinGameDialog.tsx — Username + class selection modal
  • client/src/simulation.ts — Bot load-testing tool (spawns N SpacetimeDB clients)
  • client/src/generated/ — Auto-generated bindings (do NOT edit manually)

SpacetimeDB v2 API Patterns

Server (Rust)

// Table macro uses `accessor`, not `name`
#[spacetimedb::table(name = "player", public)]
#[derive(Clone, Debug)]
pub struct PlayerData {
    #[primary_key]
    pub identity: Identity,
    // ...
}

// ctx.sender() is a METHOD in v2 (not a field)
// ctx.timestamp is still a FIELD (not a method)
let caller = ctx.sender();
let time = ctx.timestamp;

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 119 lines · 1,331 tokens per session scan A 3bf5ae7c9a9d

Subscribe to this mod's changes

vibe-coding-starter-pack-3d-multiplayer CLAUDE.md is an instructions file published in the GitHub repository majidmanzarpour/vibe-coding-starter-pack-3d-multiplayer (320 stars, last pushed 6mo ago), licensed MIT. It adds 1,331 tokens to every session, about $0.0067 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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