Borrowing it
Nothing to install: this file belongs to Signal-Loop/UnityCodeMCPServer. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Signal-Loop/UnityCodeMCPServer/main/AGENTS.mdgit clone --depth 1 https://github.com/Signal-Loop/UnityCodeMCPServerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/signal-loop/unitycodemcpserver/agents-md)<a href="https://agentmods.dev/instructions/signal-loop/unitycodemcpserver/agents-md"><img src="https://agentmods.dev/badge/instructions/signal-loop/unitycodemcpserver/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/signal-loop/unitycodemcpserver/agents-md"><img src="https://agentmods.dev/badge/instructions/signal-loop/unitycodemcpserver/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00729 | $0.00729 |
| Opus 5.5 | $0.00292 | $0.00292 |
| Sonnet 5.5 | $0.00146 | $0.00146 |
| Haiku 4.5 | $0.00073 | $0.00073 |
Grade A, and why
UnityCodeMCPServer AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Agent guidance for contributors working in this repository.
Scope
- This file is for work inside this repo, not for downstream Unity projects using the package.
- Follow the closest AGENTS.md if a nested file is added later.
- Explicit user instructions override this file.
Project Shape
- Unity package and test project live under
Assets/Plugins/UnityCodeMcpServer. - Unity tests live under
Assets/Testsand related test assemblies in the repo root. - Python STDIO bridge code lives under
Assets/Plugins/UnityCodeMcpServer/Editor/STDIO~/src.
Editing Rules
- Make the smallest change that satisfies the request.
- Implement only the changes needed for the task, and finish the requested work before stopping.
- Do not change unrelated code, scenes, assets, or settings.
- Add tests for logic changes unless the change is trivial documentation or rename-only work.
- Keep existing style and naming conventions. In Unity C# code, use snake_case for private fields.
- Prefer latest supported Unity APIs already used by the repo.
Available Unity Tools
execute_csharp_script_in_unity_editorto run C# scripts in the editor.run_unity_teststo run Unity tests. Use this tools instead of command-line test runs for Unity-related work.read_unity_console_logsto read Unity console logs for compile errors.
Additional Unity Tools
play_unity_gameto start Play mode in the Unity editor for testing runtime behavior. You must useenter_play_modebefore this andexit_play_modeafter to return to edit mode.
Unity Workflow
- Before relying on Unity editor tooling, check for compilation problems in Unity logs and fix them first.
- If you edit C# source, validate with relevant Unity tests and re-check logs for compile errors.
- Use
run_unity_testsfor Unity test verification andread_unity_console_logsto inspect compile/runtime issues. - When using
execute_csharp_script_in_unity_editor, read the bundledexecuting-csharp-scripts-in-unity-editorskill first and treat script execution, console-log checks, and test runs as one workflow. - Do not use editor-executed C# scripts to edit source files or plain text files; use normal file editing tools for that.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 62 lines · 729 tokens per session scan A 7e6ceee6faac
UnityCodeMCPServer AGENTS.md is an instructions file published in the GitHub repository Signal-Loop/UnityCodeMCPServer (20 stars, last pushed 2mo ago), licensed MIT. It adds 729 tokens to every session, about $0.0029 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
UnityCodeMCPServer AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| UnityCodeMCPServer AGENTS.mdSignal-Loop/UnityCodeMCPServer | Instructions file | 20 | 2mo ago | MIT | A | 729 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | today | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | yesterday | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 3,093 | GitHub Copilot |
| deepseek-harness AGENTS.mddeepseek-ai/deepseek-harness | Instructions file | 274k | 2d ago | MIT | A | 4,313 | Codex, OpenCode |