Borrowing it
Nothing to install: this file belongs to Simone-Tarantino/godot-superpowers. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Simone-Tarantino/godot-superpowers/main/CLAUDE.mdgit clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/simone-tarantino/godot-superpowers/claude-md)<a href="https://agentmods.dev/instructions/simone-tarantino/godot-superpowers/claude-md"><img src="https://agentmods.dev/badge/instructions/simone-tarantino/godot-superpowers/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/simone-tarantino/godot-superpowers/claude-md"><img src="https://agentmods.dev/badge/instructions/simone-tarantino/godot-superpowers/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.04683 | $0.04683 |
| Opus 5 | $0.02341 | $0.02341 |
| Sonnet 5 | $0.00937 | $0.00937 |
| Haiku 4.5 | $0.00468 | $0.00468 |
Grade B, and why
godot-superpowers CLAUDE.md scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Reads agent configuration directoriesmediumAgent snooping
.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.
cp settings.local.json.example /path/to/godot/project/.claude/settings.local.json How it starts
The opening of the file, as written. The whole thing — 238 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
What this repo is
godot-superpowers — a Claude Code plugin (and drop-in .claude/ config) that gives Claude full-spectrum Godot 4.x game-development capability across any genre. It contains skills, subagents, hooks, and MCP defaults — no game code lives here.
Targets Godot 4.3+. All technical content tracks the official Godot docs and GDScript style guide.
Layout
.
├── .claude-plugin/plugin.json # plugin manifest. `skills` MUST be declared as an **array of individual skill paths** (e.g. `["./skills/foo", "./skills/bar"]`) — empirically NOT auto-discovered (v1.12.2 attempted to omit the field; result was 0 skills registered, fixed in v1.12.3). `agents/`, `hooks/hooks.json`, and `.mcp.json` ARE auto-discovered by convention and must NOT be declared in the manifest. Earlier versions (≤1.12.1) shipped `"skills": "./skills/"` as a string — the loader expects an array, so string values are silently dropped (zero skills registered). Validator now enforces array-of-paths matching the on-disk skill directories.
├── .claude-plugin/marketplace.json # marketplace listing (single-plugin marketplace) — version must stay in lock-step with plugin.json
├── agents/ # 15 subagents (auto-discovered when plugin-loaded)
├── skills/ # 33 skills (each <name>/SKILL.md) — every directory MUST be listed in plugin.json `skills` array (validator enforces 1:1 parity)
├── hooks/hooks.json # GENERATED mirror of `settings.json`'s `hooks` block (auto-regenerated by `scripts/validate.sh`). Read by Claude Code in plugin mode by convention; do NOT edit by hand.
├── .mcp.json # recommended MCP servers — auto-discovered by convention (no explicit field in plugin.json). Strict to the MCP schema: no `_tier` / `_purpose` annotations inline.
├── .claude-plugin/mcp-meta.json # human-readable tier + purpose per MCP server (sidecar — keeps `.mcp.json` strict-schema-clean)
├── settings.json # CANONICAL source for permissions + hooks (drop-in mode + plugin mode). The `hooks` block here is the only source of truth; `hooks/hooks.json` is generated from it.
├── settings.local.json # MCP enables (gitignored on real projects); see `settings.local.json.example` for the template
├── scripts/ # repo tooling: sync-hooks.sh, validate.sh, hooks/*.sh (per-hook helpers invoked from settings.json)
├── LICENSE # MIT
├── README.md # plugin overview for end users
└── CLAUDE.md # this file
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 238 lines · 4,683 tokens per session scan B 41ea7c289b3b
godot-superpowers CLAUDE.md is an instructions file published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 4,683 tokens to every session, about $0.0234 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
codex AGENTS.md
AGENTS.md instructions for openai/codex, covering rust/codex-rs, the codex-core crate, code review rules, crate api surface and model visible context.
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, applying the notice (cutover) and fallback chain (never fail the build).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
spec-kit AGENTS.md
AGENTS.md instructions for github/spec-kit, covering agents.md, about spec kit and specify, quickstart — add a new integration in 5 steps, integration architecture and integrationmanifest — file tracking.