godot-superpowers: Instructions file for Claude Code

CLAUDE.md

godot-superpowers CLAUDE.md is an instructions file for Claude Code from Simone-Tarantino/godot-superpowers. It costs 4,683 tokens per session, scanned B, original, MIT.

Repository instructions for godot-superpowers, a Claude Code plugin for developing games with Godot 4.x, a game engine.

In plain words
What is it for?
Use them when editing or developing this plugin, especially its skills, agents, hooks, MCP settings, and manifest files.
Why use it?
They explain the repository layout, editing rules, supported Godot versions, and requirements that keep the plugin correctly recognised.

Instructions file for Claude Code

Written for Claude Code: $CLAUDE_PROJECT_DIR variable. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions subagents.

This is Simone-Tarantino/godot-superpowers's own configuration. It tells Claude Code how to work on godot-superpowers itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything godot-superpowers configures →

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /Users/you/Code/claude-gamedev.

Reuse

Borrowing it

Nothing to install: this file belongs to Simone-Tarantino/godot-superpowers. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Simone-Tarantino/godot-superpowers/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 4,683 This file is loaded in full into every session.
When invoked 4,683 The same file — it is already loaded in full.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.04683 $0.04683
Opus 5 $0.02341 $0.02341
Sonnet 5 $0.00937 $0.00937
Haiku 4.5 $0.00468 $0.00468

Measured 8d ago against content hash 41ea7c289b3b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade B, and why

godot-superpowers CLAUDE.md scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

cp settings.local.json.example /path/to/godot/project/.claude/settings.local.json
CLAUDE.md · 238 lines

How it starts

The opening of the file, as written. The whole thing — 238 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

What this repo is

godot-superpowers — a Claude Code plugin (and drop-in .claude/ config) that gives Claude full-spectrum Godot 4.x game-development capability across any genre. It contains skills, subagents, hooks, and MCP defaults — no game code lives here.

Targets Godot 4.3+. All technical content tracks the official Godot docs and GDScript style guide.

Layout

.
├── .claude-plugin/plugin.json    # plugin manifest. `skills` MUST be declared as an **array of individual skill paths** (e.g. `["./skills/foo", "./skills/bar"]`) — empirically NOT auto-discovered (v1.12.2 attempted to omit the field; result was 0 skills registered, fixed in v1.12.3). `agents/`, `hooks/hooks.json`, and `.mcp.json` ARE auto-discovered by convention and must NOT be declared in the manifest. Earlier versions (≤1.12.1) shipped `"skills": "./skills/"` as a string — the loader expects an array, so string values are silently dropped (zero skills registered). Validator now enforces array-of-paths matching the on-disk skill directories.
├── .claude-plugin/marketplace.json # marketplace listing (single-plugin marketplace) — version must stay in lock-step with plugin.json
├── agents/                       # 15 subagents (auto-discovered when plugin-loaded)
├── skills/                       # 33 skills (each <name>/SKILL.md) — every directory MUST be listed in plugin.json `skills` array (validator enforces 1:1 parity)
├── hooks/hooks.json              # GENERATED mirror of `settings.json`'s `hooks` block (auto-regenerated by `scripts/validate.sh`). Read by Claude Code in plugin mode by convention; do NOT edit by hand.
├── .mcp.json                     # recommended MCP servers — auto-discovered by convention (no explicit field in plugin.json). Strict to the MCP schema: no `_tier` / `_purpose` annotations inline.
├── .claude-plugin/mcp-meta.json   # human-readable tier + purpose per MCP server (sidecar — keeps `.mcp.json` strict-schema-clean)
├── settings.json                 # CANONICAL source for permissions + hooks (drop-in mode + plugin mode). The `hooks` block here is the only source of truth; `hooks/hooks.json` is generated from it.
├── settings.local.json           # MCP enables (gitignored on real projects); see `settings.local.json.example` for the template
├── scripts/                      # repo tooling: sync-hooks.sh, validate.sh, hooks/*.sh (per-hook helpers invoked from settings.json)
├── LICENSE                       # MIT
├── README.md                     # plugin overview for end users
└── CLAUDE.md                     # this file

Read the full file on GitHub · 238 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 238 lines · 4,683 tokens per session scan B 41ea7c289b3b

Subscribe to this mod's changes

godot-superpowers CLAUDE.md is an instructions file published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 4,683 tokens to every session, about $0.0234 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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